(1500) Pyro-class Cloch na Thintri Battleship
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 6 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Screens: 10 10 10 9 9 8 8 8 7 7 6 6 6 5 5 4 4 4 3 3 2 2 2 1 1
Weapons: 1:X 2:Y 3:Y 4: 5: 6:
X: "Bionic Flame" 10/20/30, 1/3+/3/3
Piercing +2; Continuing Damage; Starship-exclusive
[GHI][GHI][GHJ][GIK]
Y: "Pepper Flare" 10/20/-, 1/3+/1/1
Piercing +1; Carronade; Range-Based ROF
[GHI][GHJ][GHJ][GIK][GIK]
Piercing +1; Inv. Range-Based ROF; Minimum Range
Special: Hyperdrive; Armor Plating; Fire Control; Marines (39); Teleporters (34); Transport (2066)
The goal of this ship is to burn the enemy ship empty using the Bio Flames, then destroy it with the flares once it closes range, due to the engines hopefully being knocked out on the opposing ships. This particular ship always has at least two Satellite Cannons supporting it to make up for fighter weakness/lack of mass long range weaponry the Satellite that usually comes along is below
(249) Ember-class Cloch na Thintri Cannon
Hull: 5 4 3 2 1
Engines: 9 8 6 4 2
Screens: 0 0 0 0 0
Weapons: 1:Z 2:Z 3:Z 4:Z 5:Z 6:Z
Z: "Scatter Spark" 10/20/30, 3/2+/1/1
Minimum Range; Inv. Range-Based ROF
[G][G][G][G][G]
Special: Hyperdrive; Anti-Fighter Batteries; Stealth; Science (8)
This guy stays at long range, fires 2-3 times, then dies when they finally close range. Should the choose not to close range (meaning staying out of my Battleships medium range arc), then my Cannon has a ball, each one of its Scatter SParks firing 9 times when at long range, more than enough to hurt ships and wreck fighters.