Cross-post from Star-Ranger.com:
AdAstraGames wrote:What are the changes on the fighter rules?
Well, for obvious reasons I don't want to give it all up, but I can give you some general thoughts:
First, and most importantly, there was an error in how fighters were point-costed in Starmada X -- not a huge one, but one I can't believe I missed. :oops: So that's been fixed, and in consequence, the balance issues that some players have experienced should sort themselves out (basically, those who usually have fighters on either side of a battle -- like me -- didn't see a problem, but when playing a fighter-heavy force against one without any fighters, there were some concerns about how to defend oneself).
Secondly, fighters can now be entirely customized from the ground up. Not quite in the manner of starships, although pretty close. As mentioned in the promo blurb, I've computed the number of different possibilities at close to 500,000 -- and there are already some more options that have started percolating in my brain.