It is somewhat surprising to see it not be quite as nimble as its SFB/FC counterpart; perhaps this was a deliberate trade-off with the lack of a rotating shield?
Actually, two things that might be interesting to see in the future would be a revision to the current DN to incorporate Shriek missiles, and a variant showing the Missile Dreadnought from Captain's Log 41.
In case you are wondering, Shrieks cost six points apiece, and replace shuttles on a one-for-one basis. Historically, Beta had two, but others may have as few or as many as required. In FC, they go speed 32, take 12 points to kill, have an explosion strength of 35, can't be damaged by anti-drones, and have a +2 adjustment to hit from direct fire weapons. Oh, and they take six points of energy to tractor. For now, in FC, they are self-guiding, as they were when introduced to SFB; however, in CL41, SFB Shrieks were changed to become guided weapons, with a note saying that no Juggernaut (of any type) can control more than three seeking weapons at a time.
A diagram showing Beta would lose half of its shuttles, add two Shrieks, and up the ship's cost; one for a fully kitted-out Juggernaut DN would have no shuttles and 4 Shrieks.
Alternatively, a diagram for a Missile Dreadnought would have no cargo space, since those bays would be replaced with silos carrying 16 Shriek missiles! (This is why the seeking control limit is so important.) In theory, I suppose you could either leave the DNM's 4 shuttles on board as they are; but if you replaced them too, you'd have a grand total of 20 missiles to play with over the course of a given scenario.
Based on all of that, are there any thoughts about how Shrieks might work in Starmada?