1

(2 replies, posted in Starmada)

cricket wrote:

By default, the shields in SFU: Nova are "all-around". There is an option to group them into "front" and "back" shields, however.

I see, thanks. (In the case of the C5, would the top three groups of shield boxes be in front, and the bottom three in the back?)

ADB has been asking me to support both editions, and I will comply so long as they keep asking.

Duly noted, thanks again.

2

(2 replies, posted in Starmada)

My collection of Starmada books have all been for Admiralty Edition thus far, so I haven't had a chance to see how the Nova edition (or, more specifically, the Star Fleet Universe adaptation) works properly just yet.

I was wondering: does Star Fleet Starmada Nova make use of faceted shielding, or are all of the shield boxes (such as in this sample Klingon C5) in a single all-around shield (as seen in A Call to Arms: Star Fleet)?


Also, to go back to Admiralty for a moment, is the current plan to maintain official support for both it and Nova editions of the game going forward (at least when it comes to the Star Fleet Universe edition), or will future books for Star Fleet Starmada be for Nova only?

I saw it mentioned in another thread that the ISC preview in CL47 is for both editions, so I was under the impression that, so far as its relation to ADB goes at least, there would be at least one Admiralty-era product line that would continue for the time being.

3

(5 replies, posted in Starmada)

It would be interesting to see all three empires from FC: War and Peace brought over to both Admiralty and Nova editions of Starmada. Perhaps alongside the ships from FC: Reinforcements Attack for good measure?

One thing to bear in mind is, whatever hull size the standard Juggernaut would have, it might still need to not quite hit the upper ceiling; in order to facilitate the even larger Juggernaut BB (printed for SFB in CL41).

5

(44 replies, posted in Starmada)

Now that the rules for particle cannons and shield crackers are in print, I'd hope that the two M81 Galaxy Pirate ships (the OGR and OGD, shown for SFB and FC in Captain's Log #40; there are half-inch counters for the two ships in FC: War and Peace) could make it over to Starmada sometime.

6

(26 replies, posted in Starmada)

I'm guessing it would be a combo of the Distant Kingdoms and Hydran Attack modules for FC, then?

7

(8 replies, posted in Starmada)

Do you plan to convert Tau guided missiles, too?

It is somewhat surprising to see it not be quite as nimble as its SFB/FC counterpart; perhaps this was a deliberate trade-off with the lack of a rotating shield?

Actually, two things that might be interesting to see in the future would be a revision to the current DN to incorporate Shriek missiles, and a variant showing the Missile Dreadnought from Captain's Log 41.

In case you are wondering, Shrieks cost six points apiece, and replace shuttles on a one-for-one basis. Historically, Beta had two, but others may have as few or as many as required. In FC, they go speed 32, take 12 points to kill, have an explosion strength of 35, can't be damaged by anti-drones, and have a +2 adjustment to hit from direct fire weapons. Oh, and they take six points of energy to tractor. For now, in FC, they are self-guiding, as they were when introduced to SFB; however, in CL41, SFB Shrieks were changed to become guided weapons, with a note saying that no Juggernaut (of any type) can control more than three seeking weapons at a time.

A diagram showing Beta would lose half of its shuttles, add two Shrieks, and up the ship's cost; one for a fully kitted-out Juggernaut DN would have no shuttles and 4 Shrieks.

Alternatively, a diagram for a Missile Dreadnought would have no cargo space, since those bays would be replaced with silos carrying 16 Shriek missiles! (This is why the seeking control limit is so important.) In theory, I suppose you could either leave the DNM's 4 shuttles on board as they are; but if you replaced them too, you'd have a grand total of 20 missiles to play with over the course of a given scenario.


Based on all of that, are there any thoughts about how Shrieks might work in Starmada?

Hi.


There's a file for the standard Juggernaut (referred to nowadays as Juggernaut Alpha) over on the ADB site; which might go nicely with the Juggernaut mini they have available.

This pic might help show how large that mini is:

<IMG src="http://img.photobucket.com/albums/v108/Nerroth/Misc/CL41batch.jpg">http://img.photobucket.com/albums/v108/Nerroth/Misc/CL41batch.jpg</IMG>

I only wish I had been able to get the thing assembled and painted. Ahem.

Given the nature of the game-to-game translation, there are a few details which aren't factored into the current Starmada Juggy (such as the rotating shield); while some of the options seen on later variants and hull types (not least the deadly Shriek missiles) have yet to be ported over. Still, the ship as it stands is no pushover.

Has anyone here had a go at using the Juggernaut as presented; and if not, based on what you see in the specs offered, how best might you fly it against (or fly against it with) the current crop of Star Fleet Armada empires?

10

(44 replies, posted in Starmada)

It's worth noting that the WYN also get their own purpose-built 'fish' ships; the likes of the Orca and Barracuda, which the Usurper used as the core of his War of Return fleet. (Except for the ones he left behind, which stayed to help keep the ISC and Andromedans out of the Cluster.)

They could be easily handled in terms of variants, since they use more limited option mount choices; just give a drone variant on one side of the page, and a phaser boat on the other.



In terms of empires I'd want, I'd like the ISC and Andromedans to show up sooner or later, as well as those from more distant parts of the Star Fleet Universe (such as Omega).


EDIT: Oh, and the Juggernaut Empire fleet would be pretty cool to see!

11

(8 replies, posted in Starmada)

Now that FC: War and Peace is out, the potential Andro rule sets that could be considered as a basis for conversion is increased, plus the layout that Star Fleet Armada modules mean that you'd only need one other module to pair its ship list with to have a range of Andromedan, ISC and Vudar ships ready to go.

12

(20 replies, posted in Starmada)

One other suggestion I might make could be to start with the fighters which currently have Starline minis to represent them, such as the Fed F-18 (or Gorn G-18), Kzinti TAAS, and so forth. It might be a good way to facilitate on-table play with units that are already available in metal form...

(Speaking of minis, the Romulan carrier box has eight superiority and eight assault fighters.)

13

(20 replies, posted in Starmada)

FC: Hydran Attack has rules for using Aegis, albeit as a 'Borders of Madness' rule not applicable to vanilla Federation Commander. (It was put there to support the escort ships from Booster #92, but technically you can still use those ships and just not let them use Aegis).

In that game, you can use an Aegis-equipped ship to shoot at seeking weapons which have impacted against a friendly ship (with phasers if within four hexes, or with anti-drones within two). There is no distinction between Limited and Full Aegis the way there is in SFB.

14

(10 replies, posted in Starmada)

Perhaps the fast trait of ships like the NCF could be useful if we ever see a Star Fleet Universe take on The Sovereign Stars?

15

(20 replies, posted in Starmada)

As well as SFB, I might suggest having a look at the Hydran Stinger rules from Federation Commander, as well as the prototype Borders of Madness rules for certain fighters from a recent (I forget which) Captain's Log.


(Even without separate carriers, FC has plenty of Stingers that the Hydrans use - be it the Stinger-2s with Phaser-Gs in the Main Era, or the Phaser-3-armed Stinger-1s from the Middle Years Hydran ships in Briefing #2.)


In both games, fighters are treated as individual units - akin to how shuttles are currently in Klingon/Romulan Armada. They have certain weapons they can fire more or less continuously (usually their phasers) while some have heavy weapons that have to be recharged/reloaded on board a carrier (in the case of the Hydrans, the fusion beams on their Stingers).


In SFB, there are more details as to what types of fighters are around (there are many) and how different types of carriers or escorts can service and operate fighters. FC does not go into such details, simply referring to the Energy Points needed to reload Stingers (I don't recall off of the top of my head how they describe re-loading drones in the BoM rules) and going from there. Plus, there are things like dogfight ratings in SFB, which aren't a factor in FC.


One idea - and it's only an idea, mind - is to have a look at the layout set for the Romulan and Kzinti carrier box sets. Each includes miniatures representing a carrier, two of its escorts, and their associated fighters. (The Romulan fighters are divided between superiority and assault fighters - I think, thought I might be wrong - while Kzinti fighter minis all look the same.) If boxes like those get done later for other empires, they could similarly provide a handy means of tying into any future Starmada module.

Oh, and when it comes to other empires' fighters, The Gorns use Federation-designed fighters (with Skolean pilots, since a Gorn can't fly a fighter) while the Lyrans, LDR and Seltorians use the same fighter design as the Klingons (and in the case of the Selts, with mercenary pilots flying them). The Vudar used to fly Klingon fighters before developing their own designs, too. I can't remember off-hand if the WYN Cluster can use Kzinti (or Klingon) fighter designs, though.

16

(9 replies, posted in Starmada)

Maybe you'll have better luck next time!


(As an aside, it occurred to me that even without PPD rules, the current plasma options allow for certain ISC ships to fly in the game already. I suspect it'll be a long while before I see any of those in-system, but still... Hooray!)

17

(9 replies, posted in Starmada)

Nice.


Did you make use of the carronade option against the Romulans, too?

18

(9 replies, posted in Starmada)

Hi.


Between Klingon Armada and Romulan Armada, there is a range of seven factions available for the game system - though only five of those (Fed, Klingon, Romulan, Kzinti, Gorn) are fleshed out enough to work as viable fleets.

Of those, I'm guessing most of the interest has been in the 'big three'. However, I wanted to talk a little about the other guys; the tigermen of the Kzinti Hegemony and the giant reptilians of the Gorn Confederation.


How do the Kzinti and Gorn fleets stack up as they currently stand? What kind of tactics might you use against each power's neighbours (Feds and Klingons in one case, Feds and Roms on the other) - or, indeed, if you cross the Octant and have a go at the powers over on the other side?


They might not be as popular as some of their rivals, but can the Kzintis and Gorns still hold their own... or perhaps throw a few surprises into the mix?

19

(18 replies, posted in Starmada)

When I saw this thread title, I was thinking more about Andromedan satellite ships (which most mothership configurations can carry within internal hangar bays) than PFs (that are almost always carried externally) - but there might be room for both one day.

20

(45 replies, posted in Starmada)

The talk over on the discus boards seems to be one where the template of combining the contents of two FC modules into one Armada book may be the way to go.

Or rather, to keep going with.

For example, the ships from Distant Kingdoms and Hydran Attack might be best kept together when ported over - I'd like the idea of calling it Lyran Armada, to balance out the Hydran callout in FC, but how and ever...


Oh, by the way - in Klingon Armada, the shorthand offered is KLA (alongside SAE for the core book, for example). This is handy, since in SFU terms KA already stands for Federation Commander's Klingon Attack module.

Is there a similar three-letter short-hand set aside for Romulan Armada, to help distinguish it from the pre-existing RA, Federation Commander: Romulan Attack?

21

(45 replies, posted in Starmada)

The ships in the pic are just samples from the range of Romulan ships in the Star Fleet Universe - the Romulans are quite popular as a faction (considered one of the big three, if perhaps not quite as popular as the Feds and Klingons).

Besides, one thing worth noting is that the Romulans went into modularisation with their third-generation Hawk-series of ships - partly as a means of not completely losing the run of an economy already strained by the upgrades of their Eagles, and the conversions of their Klingon-built Kestrels. That still leaves a number of different hulls to build, but lets them make the most of the hulls once built.


I hope Romulan Armada will be a success, and keep the door open for further Armada modules to show up further down the line. There are plenty more ships and empires still out there!

22

(45 replies, posted in Starmada)

The artist is Adam Turner - a man who has created some truly great starship art for ADB in recent years.

The pic he did for SFB Module Omega 5 is one of my favourites:

<IMG src="http://img.photobucket.com/albums/v481/DestyNova/SFU%20Gallery/Omega-5-cover.jpg">http://img.photobucket.com/albums/v481/DestyNova/SFU%20Gallery/Omega-5-cover.jpg</IMG>

23

(45 replies, posted in Starmada)

I mentioned this over on the discus BBS, but the one thing which stands out for me is that the ships seem to be a bit disjointed in terms of orientation.


If the ships were made to look like they were all coming from a single point (or small area) of background space, it might flow a little better.

24

(0 replies, posted in Iron Stars)

Hi.


I've been reading a little about Franz Ferdinand, and it seems that there are two aspects of the Iron Stars setting which might be worth exploring further, if the version of him here is not to end up the same way that the historical Archduke did.


For one, the historical Ferdinand was noted as being a promoter of the Austro-Hungarian Navy - which, in the context of the Iron Stars setting, would be relatively more important to the Empire than it was historically. Because of this, Ferdinand might have a relatively higher profile in terms of shaping the course of Hapsburg politics.

For another, one of the really interesting ideas which Ferdinand proposed was for the creation of a United States of Greater Austria.

<IMG src="http://upload.wikimedia.org/wikipedia/en/thumb/2/2a/Greater_austria_ethnic.svg/700px-Greater_austria_ethnic.svg.png">http://upload.wikimedia.org/wikipedia/en/thumb/2/2a/Greater_austria_ethnic.svg/700px-Greater_austria_ethnic.svg.png</IMG>

Despite the less-than-inspired working title (which could be changed for story use, of course) this could have been a very interesting turn of events for the empire... albeit one which the Hungarian rulers, faced with a loss of territory according to the proposed map, might have had a few issues with.

If the door is still open for such divergence, could either, or both, ideas be up for consideration, when it comes to exploring the Iron Stars setting?


(Besides, if the plan is to launch a Great War anyway, there's doubtless no end of other triggers to be had, other than to kill the Archduke off...)

25

(24 replies, posted in Starmada)

Maybe a Starmada Lite module could be created, if someone wanted to have a more bare-bones system?


That way, there would be an option for those looking for a less complex (and less adaptable) system, while leaving the broader range of rules there for those who want to do more with the broader system.