Apologies for resurecting this thread, I was wondering if anyone had developed the ECM II etc idea further.
I have been considering something similar and spotted this thread. Essentially my ideas are around ship 'signatures' and the amount of target tracking they perform.
In current day submarines, there are active (seeking out) and passive (listening sonars). The more active a sub is, the more visible it is. My idea is to extend the EWS, Long range sensors and ECM ideas and have variable Sensors and ECM. ECM will mask a ship, whilst sensors, dpending on how many are employed each turn) will give the ship a to hit bonus but will also make it easier for other ships to hit it. Therefore each turn, the captain needs to decide on a stealth tactic or ensure a better chance of a successful hit by exposing himself :shock: . For each sensor employed its +1 to hit and also to be hit (the ship is showing itself). For each working ECM its -1 to be hit. I thought up to 3 of each could be installed on a ship.
A +1 on a d6 is a big difference, so as mentioned earlier I think the to hit roll would need to move to a d10 or 12. D12 is the easiest conversion. The rest of the rolls could remain on a d6.
E.G Ship A is using sensors of 2 and ECM3
Ship B is sensors 1 and ECM1.
Ship A can target B with a modifier of +2 to hit (+2 sensors A, +1 sensors B, -1 ECM B)
Ship B can target A with a modifer of 0 to hit (+1 Sensors B, +2 Sensors A, -3 ECM A)
As a ships ECM units are hit they will be playing a risky game if they want to ensure a good target lock.
Comments welcome.