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So quick question are there many new weapon traits, ship options in the book? The background does sound intresting, but for me designing my own stuff and watching it get blown up is the most fun.
GamingGlen wrote:That was one episode, and you'd have to look close to even see them. I never saw them myself but someone else mentioned it.
They appear for most of the latter half of the Dominon war with several close ups if I remeber correctly. But the point is there is a on screen precident for fighters, minor or not.
GamingGlen wrote:Kzinti ships armed with drones is Cole's addition, he even said so in some designer notes. Hydrans and all the later races are ADB additions and could be ignored for the first Trekmada book
It might be but the liscene is for the SFU which means drones et al. Why change it to something else? more to the point why would ADB let it be altered that much? I would think they have a bit of over sight esp. since they will be the publishers.
If it was a Trek liscene I would be all for making it as close to how its portrayed in series as possible, but its not Star Trek won't even be able to be mentioned I would think. (ADB's lisence is rather arcane and closely monitered by paramount.) It would be better to be honest about what the product rather than give a false impression to a potential buyer.
Soul Mage wrote:Again, the target market for trekmada are the people who DON'T play SFB.
Thing is when it was mentioned on the SFB/FC boards there was alot of intrest people have played/heard of starmarda and like the idea of a game where they can play fleet engaments rather than skirmishes. So it would be abit short sighted I think not to make of intrest to them.
Soulmage wrote:I agree with the other poster that SFB has a lot of stuff in it that really doesn't fit in the star trek universe themewise. Fighters anyone?
Odd my DS9 eps would disagree with you there.
Soulmage wrote:As far as "history" goes. . . that's what I have Grand Fleets for. From trekmada all I'm looking for is a fast paced, fun starship combat game.
Again, the target market for trekmada are the people who DON'T play SFB.
Maybe, maybe not since
Steve Cole has announced on the ADB forums that they have almost completed deals for 3 existing game systems to release versions in ADB's version of the Star Fleet Universe. Each product will be designed by the games original designers but will be published by ADB.
If this is still accurate then the SFB/FC crowed are most deffently going to be part of the target audince.
All I can say is thank you gambler that was what I was trying to argue but you have manged it much better than I.
Hmmm I see where you are coming from and if it was a star trek that had be licensed I would agree with you.
The trouble is MJ12 is not licensing Star Trek, but SFU or at least that is my understanding.
T
hus, my point, you guys are trying to make this into another version of SFB, not Trekmada. Fortunately, it sounds like that's not the approach mj12 is taking.
As far as "the point" of getting a liscence -- the point is to allow for some cross pollination of marketing thus benefitting both systems by saying "if you like this game -- here's a different take on it -- see if you like it too.
See this where I differ in interetation, when you lisence something it is for cross pollination I agree, but thats done by keeping things close enough to attract the old crowd, but with enough nudges and tweaks to tempt new players. Not be throwing everything out and starting from scratch.
Soulmage wrote:I don't want Trekmada to play ANYTHING like SFB. As I understand it, MJ12 is liscensing the setting. . . NOT the mechanics. There's no reason in the world that SFB rules/conventions should be imported into Trekmada.
.
You seem to be miss understanting me some what. I am not saying the mechanics should be used, I would prefer as little new rules as possible. But saying that, unless you capture the feel of the setting it is pointless getting a Liscence.
HOW the ships play (not the rules as such but the feel of it) is the setting otherwise all you have is a bunch of names.
Klingon ships should be fast and agile, with quick fireing weapons.
Feds should be slower, better shields with slower fireing but harder hitting weapons.
Kziniti should be able to fill the skies with drones.
Thats what I ment.
I would say there is little point in negotating a license and not using it. If I saw A Starmarda game set in the SFU (The SFB setting) I would expect it to have the feel of setting. By which I mean the different races play broadly simaler to thier SFB counter-parts otherwise I would fell pretty ripped off.
And from what I understand ADB's lisence is Very, Very strict on what you can do with it. I think its limited to the Origianl series, tech manual and animated series.. Not to sure on that bit thou.
Yep I am using it for flavour reason, I often like sub-optimal builds for flavour.
For example leaving space on a design, or puposely leaving open arcs on a ship.
Might just be me but it seems only the first weapon on the shipyard tab has access to ISS Range combos. The rest do not have the drop down tab.
The points value takes tech bonuses into account. So they are still balanced if equal point value battles are run.
I would second the extra ranges, poss also the extra tech levels would be cool as well.
It does not seem to like my copy of excel, but works fine with open office
Yeah thats the solution I went with. So far working on the imperials got the smaller ships done. Working on the cruisers. Then will get a little play test going to see how it plays out.
I go by these same standards most often than not. I also make my ships form the 'triangle' in hull sizes/ship classes (2 frigates per destroyer, 2 destroyers per cruiser and 2 cruiser per battleship).
So most of my fleets contain 1 battleship, 2 cruisers, 4 destroyers and 8 frigates - yep 15 ships at around 1000 to 2000 points. Now with the new edition, my numbers might be off, but I'll still probably follow something like that.
I think it refers to this
So-so chance of hitting, A big part is area denial. They move at a set pace, so you can fire them ahead and force the other guy to slow down or alter course to avoid.
So with the new edition out, I am dusting of the Battlefleet Gothic stuff, and working on a conversion. A lot of it seems to work better/easier with the new edition (At least to me).
But I have hit a small snag. Which is Imperial Torps. In the BFG rules these just move straight ahead at full speed till they hit something or go off the board.
I want to do something simaler but it will need tweaks to work with a hex map. I did consider making it as a weapon instead of a striker, but dicounted it since it looses flavor. (Methods of stoping torps include turrets, fighters and moving screening units in the way.)
Any ideas?
Okay boys its the 17th and no new starmarda. Get the torches and pitchforks together, I smell a lynchin'.
Oh and a question will the PDF be available as well for us poor limeys?
Okay its midnight now wheres my starmarda?
out of intrest japridemor, have you made a spreadsheet that uses your various mods? they seem very intresting esp. the range of ship designs that you can make.
I belive not to the same extent that strat. bombers did.
Torpedo bombers tenned to make their runs in flight's or less I belive. (At least Brits did on attacks at torentino and on the bismark.
But they would tend to keep to a fromation to get to the target to an extent for mutal protection.
So I think both options are still viable, through the first is more likely for them.
2 people....
Guess I will need to invest in some new models then.
And look forward to the bomber supplement.
*Imagines doing BoB games with decent amount of bombers*
60 planes ? :shock:
That is very impressive, how many players was that with?
I like this idea, clean simple.
Quite a fun little movie but a bet heavy on the philosphy side sometimes.
I think for a sub game pulsed movement is a must, increases tension. And stops the teleporting phenomen.
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