1

(18 replies, posted in Wardogs)

I would one would like to see a HEAVY GEAR conversion or at least some of the mechs stated out.

2

(8 replies, posted in Wardogs)

Maybe rule determining how much a hand can carry needs to be revamped.

3

(8 replies, posted in Wardogs)

Should be a way to make a hand held weapon as powerful as a mounted weapon.

We see it so often in anime or other mecha genre.


Light mech dual weilding mecha size uzi's or dual rocket launchers.

4

(48 replies, posted in Wardogs)

Hey i didnt see a common sense mod  tongue

5

(4 replies, posted in Wardogs)

WEAPON SYSTEMS

WEAPON CLASS II ENERGY CANNON MKI
LOCATION Left Arm
BASE TYPE ENERGY
RANGE 3
ROF 1
DAMAGE 2
AMMO
ENHANCEMENTS

WEAPON CLASS III ENERGY CANNON MKII
BASE TYPE ENERGY
RANGE 3
ROF 1
DAMAGE 3
AMMO N/A
ENHANCEMENTS Ignores Shields

WEAPON CLASS III EMP CANNON MKI       
LOCATION Left Arm
BASE TYPE ENERGY
RANGE 3
ROF 1
DAMAGE 3
AMMO N/A
ENHANCEMENTS Electro-Magnetic Pulse

WEAPON SEEKER MISSILE LAUNCHER
BASE TYPE BALLISTIC
RANGE 5
ROF 1
DAMAGE 2
AMMO 9
ENHANCEMENTS External Tube (3)/ Barrel
ENHANCEMENTS Heat Seeking

WEAPON GOO MISSILE LAUNCHER TYPE IIA           
LOCATION Right Arm
BASE TYPE BALLISTIC
RANGE 3
ROF 1
DAMAGE 1
AMMO 6
ENHANCEMENTS Immobilizing (major)

6

(4 replies, posted in Wardogs)

HUMAN

HUMAN FORCES LIST

NONE CURRENTLY

7

(4 replies, posted in Wardogs)

AI

AI FORCES LIST

AI HUNTER PATROLS

LIGHT PATROL
2 ALPHA CLASS HUNTER MECH
1 ALPHA CLASS CAPTURE MECH

MEDIUM PATROL
3 ALPHA CLASS HUNTER MECH
2 ALPHA CLASS CAPTURE MECH
1 ECHO CLASS SCOUT MECH


HEAVY PATROL
1 BETA CLASS DESTROYER MECH
1 ALPHA CLASS COMMAND MECH
3 ALPHA CLASS HUNTER MECH
2 ALPHA CLASS CAPTURE MECH
2 ECHO CLASS SCOUT MECH


ORE TRANSPORT CONVOY
1 ALPHA CLASS COMMAND MECH
8 ALPHA CLASS COMBAT MECH
2 ECHO CLASS SCOUT MECH
4 AI GRAV ORE TRANSPORT UNIT


AI SCOUT MECH

[b]MODEL ECHO CLASS SCOUT MECH ECSP-0001-AI-A

CPV 55

UNIT TYPE Mecha
UNIT SIZE Light (4)
TECH LEVEL Fusion (6)
THERMAL SIGNATURE 3(7)
STABILITY MODIFIER +4
MOVEMENT POINTS 11 / 8F
ARMOR RATING 4 OOOO
ARM 2 OO
LEG 2 OO

WEAPON CLASS II ENERGY CANNON MKI
LOCATION Left Arm
BASE TYPE ENERGY
RANGE 3
ROF 1
DAMAGE 2
AMMO
ENHANCEMENTS

EQUIPMENT A. I. Modification           
EQUIPMENT Aerial Mod – Jet Assisted           
EQUIPMENT Stealth Modification           
EQUIPMENT Target Acquisition Array           
EQUIPMENT Superior Alloy           
EQUIPMENT Boosted Reflex Actuators           
EQUIPMENT Enhanced Sensors (L2) Advanced           
EQUIPMENT Thermal Dampers (L4)           
EQUIPMENT Superior Gyroscope (+3 Stability)           
EQUIPMENT Hostile Enviroment Modification (L2)           
EQUIPMENT Anti-Missile (Ballistic) System


AI HUNTER MECH

MODEL ALPHA CLASS HUNTER MECH ACHM-0001-AI-A

CPV 146

UNIT TYPE Mecha
UNIT SIZE Medium (5)
TECH LEVEL Fusion (6)
THERMAL SIGNATURE 4(7)
STABILITY MODIFIER +4
MOVEMENT POINTS 10 / 7F
ARMOR RATING 5 OOOOO
ARM 2 OO
LEG 2 OO

WEAPON 1 CLASS III ENERGY CANNON MKII
LOCATION Left Arm / Side
BASE TYPE ENERGY
RANGE 3
ROF 1
DAMAGE 3
AMMO N/A
ENHANCEMENTS Ignores Shields       

WEAPON 2 SEEKER MISSILE LAUNCHER           
LOCATION
BASE TYPE BALLISTIC
RANGE 5
ROF 1
DAMAGE 2
AMMO 9
ENHANCEMENTS External Tube (3)/ Barrel       
ENHANCEMENTS Heat Seeking       

WEAPON 3 SEEKER MISSILE LAUNCHER           
LOCATION
BASE TYPE BALLISTIC
RANGE 5
ROF 1
DAMAGE 2
AMMO 9
ENHANCEMENTS External Tube (3)/ Barrel       
ENHANCEMENTS Heat Seeking

EQUIPMENT A. I. Modification (Mech)           
EQUIPMENT Boosted Reflex Actuators (Mech)           
EQUIPMENT Enhanced Sensors (L2) Advanced (Mech)       
EQUIPMENT Hostile Enviroment Modification (L2) (Mech)           
EQUIPMENT Superior Gyroscope (+3 Stability) (Mech)           
EQUIPMENT Anti-Missile (Ballistic) System (Mech)           
EQUIPMENT Superior Alloy (Mech)
EQUIPMENT Thermal Dampers (L3) (Mech)           
EQUIPMENT Aerial Mod – Jet Assisted (Mech)


AI CAPTURE MECH

MODEL ALPHA CLASS CAPTURE MECH ACCM-0001-AI-A

CPV 102

UNIT TYPE Mecha
UNIT SIZE Medium (5)
TECH LEVEL Fusion (6)
THERMAL SIGNATURE 6(7)
STABILITY MODIFIER +4
MOVEMENT POINTS 10 / 7F
ARMOR RATING 5 OOOOO
ARM 2 OO
LEG 2 OO

WEAPON 1 CLASS III EMP CANNON MKI       
LOCATION Left Arm
BASE TYPE ENERGY
RANGE 3
ROF 1
DAMAGE 3
AMMO N/A
ENHANCEMENTS Electro-Magnetic Pulse

WEAPON 2 GOO MISSILE LAUNCHER TYPE IIA           
LOCATION Right Arm
BASE TYPE BALLISTIC
RANGE 3
ROF 1
DAMAGE 1
AMMO 6
ENHANCEMENTS Immobilizing (major)
       
EQUIPMENT A. I. Modification (Mech)                       
EQUIPMENT Hostile Enviroment Modification (L2)           
EQUIPMENT Enhanced Sensors (L1)           
EQUIPMENT Superior Alloy           
EQUIPMENT Boosted Reflex Actuators           
EQUIPMENT Thermal Dampers (L1)           
EQUIPMENT Aerial Mod – Jet Assisted           
EQUIPMENT Anti-Missile (Ballistic) System           
EQUIPMENT Superior Gyroscope (+3 Stability)           
EQUIPMENT Target Acquisition Relay


OTHER UNITS

MODEL AI GRAV ORE TRANSPORT UNIT

CPV 37

UNIT TYPE Armored Vehicle
UNIT SIZE Heavy (7)
TECH LEVEL Fusion (6)
THERMAL SIGNATURE 3(9)
STABILITY MODIFIER +0
MOVEMENT POINTS 8
ARMOR RATING 5 OOOOO
ARM 0
LEG 0

CARGO 240

EQUIPMENT A. I. Modification           
EQUIPMENT Enhanced Sensors (L1)           
EQUIPMENT Hostile Enviroment Modification (L2)           
EQUIPMENT Superior Alloy           
EQUIPMENT Cargo compartment           
EQUIPMENT Ram Plate           
EQUIPMENT Thermal Dampers (L4)           
EQUIPMENT Anti-Missile (Ballistic) System           
EQUIPMENT Smoke Dispenser (OOOOO)           
EQUIPMENT Anti-Grav</r>

8

(4 replies, posted in Wardogs)

CAMPAIGN NAME: STEEL WARS

IDEA: AI APOCALYPSE, HUMANITY AT WAR WITH AI LIFE.

TECH LEVEL: AI 6
TECH LEVEL: HUMAN 5/6

LOCATION: EARTH & MOON

FORCES: AI AND HUMAN

STEEL WARS IS A CAMPAIGN SET FAR IN THE FUTURE WERE HUMANITY IS AT WAR WITH AI LIFE THEY HAVE CREATED.

SOMETIME IN THIS FUTURE A ROGUE AI COMMAND UNIT HAS TAKEN CONTROL OF ALL THE AI MILITARY UNITS IN THE WORLD AND ALMOST DESTROYED MANKIND IN THE PROCESS. THERE ARE NO CITIES OR TOWNS OR HUMAN BUILT STRUCTURES REMAINING, HUMANS ARE FORCE TO WORK AS SLAVE LABOR AND ARE HUNTED TO THE BRINK OF EXTINCTION.

THE PLAYERS ARE A REBEL FORCE OF HUMANS FIGHTING THE AI. THEY HAVE ACCESS TO SOME TECHNOLOGY AND HAVE A FEW HIDDEN BASES LOCATED ALL OVER THE WORLD.

THE AI ARE CURRENTLY BUILDING A VESSAL ON THE MOON THAT WILL ALLOW THEM TO LEAVE THE PLANET.

WHEN THIS HAPPENS THE AI PLAN ON DESTROYING THE PLANET AND LEAVE NO HUMAN ALIVE.

9

(13 replies, posted in Wardogs)

COMING SOON STEEL WARS

CAMPAIGN NAME: STEEL WARS

IDEA: AI APOCALYPSE, HUMANITY AT WAR WITH AI LIFE

PLAY AS EITHER THE INHUMAN AIs OR THE HUMAN REBELS

10

(13 replies, posted in Wardogs)

Doing a revamp of the above, been thinking about some things.

I put the weapons systems i have thought of so far and some of the rethought up light mechs.

Should be intresting the next line of mechs.

My light mechs are fast and agile, the medium mechs will be a allrounder and my Heavies will destroy all others.

That is what i hope my designs will do.

11

(4 replies, posted in Wardogs)

Is there anyway to increase damage done by a mech in combat besides giving the melee weapon more enhancements, like a piece of equipment.

I also found a rules or construction related problem with melee weapons, the LARGE WEAPON enhancement for melee weapons.

If it is a larger than normal shouldnt it be allowed to use the enhancements it says it cant, since it is just like the HUGE WEAPON but a bit smaller in size.

But i could have misread it or misunderstood it.


EXAMPLE:

WEAPON MECHA GRAVITY SLEDGEHAMMER
LOCATION RT & LT HAND (HAND HELD)
BASE TYPE MELEE
RANGE 1
ROF 1
DAMAGE 4
AMMO N/A
ENHANCEMENTS HUGE
ENHANCEMENTS SUPER HEAVY


WEAPON MECHA GRAVITY HEAVY MACE
LOCATION RT HAND (HAND HELD)
BASE TYPE MELEE
RANGE 1
ROF 1
DAMAGE 3
AMMO N/A
ENHANCEMENTS LARGE
ENHANCEMENTS SUPER HEAVY

12

(25 replies, posted in Wardogs)

Sorry to cause such a problem, if for example i went with the BT conversion there would be quite a few weapons.

For me i use quite a array of different weapons since i dont conform to normal universe ruleset.

So many different ideas come to mind.

I can think of a few worldsets that i want to explore and destroy.

Like my Man vs Machine, or Colony Wars or War World.

The Material i posted was just to get my creative juices flowing.

I wonder if i modified the spread sheet would i be able to keep all my designs in it.

I am not really good with excel that is why i am asking.

Thanks for any help with it.

13

(25 replies, posted in Wardogs)

When you do the next upgrade for the spreadsheet could you add more spaces for weapons on the Weapons tab and the design tab.

Thanks.

14

(37 replies, posted in Discussion)

Warhammer Fantasy Roleplay nice game, played it long time ago.

I would agree with you, wish MJ12 would try thier hand at a fantasy rpg.

15

(1 replies, posted in Discussion)

Yes i am a Wargamer and I am a Roleplayer as Well.

16

(21 replies, posted in Discussion)

Seen it and Own the DVD, its a good Movie.

Different take on the Origin but good none the less.

17

(37 replies, posted in Discussion)

I like RPGs but i rather play d20 Modern or DND 3.5 or one of the other systems i own.

Really can see pay all that money for the 4th Edition.

18

(13 replies, posted in Wardogs)

Probly next on my list is either the HEAVY COMBAT WALKER or a ARTILLERY COMBAT WALKER or a C&C COMBAT WALKER.

Thinking on doing more AI combat walkers, unfort AI takes more of the needed internal space.

19

(13 replies, posted in Wardogs)

Glad someone enjoyed it, WAC ..... FEAR THE WAC MECHS.  lol

Love food for thought.... BURP.

Need to get better with the system before i start doing charts and stuff.

Thanks.

20

(2 replies, posted in Cheese)

Love the begals with that type of cheese.

YUM... Can eat 2 or more in a row.

21

(13 replies, posted in Wardogs)

Did some more mechs, 1 light mech and 3 medium mechs.

Check my post above for the stats on these.

Hope you like.

22

(25 replies, posted in Wardogs)

Sorry About that, the spreadsheet takes in account all the factors.

Unfort i forgot those factors when designing.

23

(13 replies, posted in Wardogs)

COMPANY WHITEHOLD ARMS CORP

UNIT NAME: SNEAK Mk1A
MODEL: SCOUT UNIT 0001A-AI

DIMENSIONS:

CPV: 14

UNIT TYPE: Armored Vehicle
UNIT SIZE: Very Light (1)
TECH LEVEL: Fusion (6)
THERMAL SIGNATURE: 3 (4)
STABILITY MODIFIER: +0
MOVEMENT POINTS: 13
ARMOR RATING: 3 OOO

EQUIPMENT Stealth Modification
EQUIPMENT Enhanced Sensors (L1)
EQUIPMENT Anti-Grav Modification
EQUIPMENT TAG
EQUIPMENT Thermal Dampers (L1)
EQUIPMENT AI Modification (Veteran)
EQUIPMENT Decoy Flares OO

DESCRIPTION A Light Armored AI control Scout Unit

24

(25 replies, posted in Wardogs)

Its listed but its not, kinda funny (weird) under the equipment tab and if you go over to the P15 to W22 sections in that area you cant find it.

25

(25 replies, posted in Wardogs)

Found that the spreadsheet is missing the following item in Ver 8

AI Modification