276

(10 replies, posted in Iron Stars)

pfah!
The Ether is much more viscous than you have been led to belief.
We cannot accept the guileless propaganda of those that clasp dearly to an
outdated and poorly informed theory.

Rise up and help distribute truth and fact to the masses!


(sorry about the earlier post to the mail group... slow brain-quick fingers)

277

(10 replies, posted in Iron Stars)

So, is there ever a risk of an Aether-Tsunami?

278

(6 replies, posted in Starmada)

I agree. Any spare space on my ships get eaten up with Security teams, after a few unfortunate experiences.

279

(8 replies, posted in Iron Stars)

how disruptive is adding a crew "value"?
You could generate a number of crew hit boxes based on hull, weapons, etc.

And why didn't we play Iron Stars when I was with you guys?
*hurrumph*

280

(30 replies, posted in Miniatures)

The Spiridoff and Butakoff look awesome! Nice work guys.

(not that the Bantam doesn't also look good)

Overall I am really impressed with how these figs are turning out in 3D I thought the concept art offered a real challenge.

Really nice work all around.

281

(26 replies, posted in Starmada)

cricket wrote:
mundungus wrote:

I should clarify that these weapons are repeaters AND they re-roll misses.

One wonders if this is a combo that should be outlawed?

That logic is a simle, if blunt, solution to this abuse, and is consistent with some of the other combinatino limits already in the rules.

I dis-like any other solutions proposed here cause they risk more general impact on the entire game.

282

(4 replies, posted in Starmada)

considering the number of times I have tried to figure out the partial value of damaged ships to see how close a fight really was, I think this sounds like a good idea.

283

(8 replies, posted in Miniatures)

thedugan wrote:

I think they REALLY need to change that 'Neptune' graphic.....

wrong, wrong, wrong, wrong

284

(8 replies, posted in For the Masses)

Not sure yet, to be honest.

I am trying to come up with a mechanic that functions as special ability but is not "always on".

Like for the legions - Testudo as a special, so they can declare the special is active and gain the ability and negatives until it is deactivated.

Not sure it will work simple enough to be worth the effort.

An alternative is to add a new order type... but that risks breaking the mechanic we have today.

I will ponder it on my upcoming trip.

You have any thoughts?

285

(42 replies, posted in Iron Stars)

cricket wrote:

Isn't that what wargaming is all about? Random attrition?

smile

I hope not.
I want my brain and tactics to play some role afterall.

286

(42 replies, posted in Iron Stars)

Points to all of you for having justified the current approach.  smile

However,... if I got aboard and the fighting was in the corridors or the mess, that would be one thing. If I got aboard and secured the engine room....

so I guess I like the idea of equipment at risk.

287

(8 replies, posted in For the Masses)

I have been toying with working out For the Masses stats for Rome lately... I have not gotten far, but one thing I was wondering is if anyone has any favorite scenarios that they would like to see. Right now the scale seems to fit nicely in modeling a full legion quite manageably.

I would love some feedback on what battles would be fun.


[I for one and hoping to try some crazy "what-if" things with fantasy creatures and the Romans, once I feel like I have them nailed down pretty well (or am I the only one that wants to see a legion take on Saruman's Uruk-Hai?).]

288

(42 replies, posted in Iron Stars)

But see, that reduces it to pure attrition.
And random attrition at that.

No chance for a more involved mechanism? (asks the guy with no ideas on the topic at present)

289

(30 replies, posted in Miniatures)

Bully!

tongue

290

(50 replies, posted in News)

Now, if you would just quit messing with the settings we may actually get comfortable with it. tongue