476

(2 replies, posted in News)

Looking forward to the AAR. smile

477

(2 replies, posted in News)

Majestic Twelve Games is proud to announce the second expansion for Grand Fleets: Tsar & Emperor, covering naval engagements during the first year of the Russo-Japanese War.

At the turn of the century, the idea that an upstart Asian nation could defeat one of the European Great Powers was laughable. Japan may have unexpectedly prevailed against China ten years earlier, but few had any doubts Russian battleships would make quick work of the Combined Fleet.

Admiral Tōgō largely answered those doubts with his surprise attack on Port Arthur. The war which followed was the first to translate the rapid technological advances of the late 19th century into massive casualty counts, presaging the killing fields of Flanders, leading many to dub it ''World War Zero''.

In addition to eight historical scenarios, Tsar & Emperor contains a total of 160 individual ship cards, including more than 80 named ships from over 50 different classes of the Imperial Japanese and Russian Navies, alongside selected ships of the pre-World War period from the United States, Great Britain, France, Italy, Greece, Spain, the Chinese Beiyang Fleet, and the Ottoman Empire.

Can you preserve the honor of the Tsar against naked aggression? Or will you advance the Emperor's dream of a modern Japan, taking her rightful place on the world stage?

Tsar & Emperor is not a complete game in itself; the Grand Fleets: Third Edition Rulebook is required to make use of this product.

For more information, or to order your copy, visit our web site: http://mj12gam.es/tsar.

478

(4 replies, posted in Iron Stars)

Hello, and thanks for the interest!

1) There will be some new "fluff", although there will of course be some overlap with the first edition -- this is a reboot, not a continuation.

2) Yes. The ruleset will be new. Details hopefully to follow soon.

3) There will be new counters.

4) Hopefully we're looking at a matter of months. My target has been for a late spring/summer release.

479

(4 replies, posted in Discussion)

Okay, it looks like the attachments are back (HUZZAH!). Let me know if you see any specific one missing.

480

(4 replies, posted in Discussion)

There was a glitch when updating the forum software, and apparently the "files" folder was deleted.

I am contacting my web host to see if they can retrieve an archive copy, but based on past experience, I don't have high hopes. sad

481

(3 replies, posted in Starmada)

I haven't seen VBAM 2e yet, so I can't really comment other than to say, "Ooh, shiny!" smile

482

(8 replies, posted in Grand Fleets)

Ah, I understand now.

A fair point. The easiest rule modification I can think of at the moment would be to ignore the overpen rule when in the target's fore/aft aspect.

483

(8 replies, posted in Grand Fleets)

Not sure why a shell is more likely to hit at an acute angle when crossing the "T", but "traveling further through the hull" is the reason for the overpen rule in the first place -- such shells are more likely to pass through without exploding at all.

Really, crossing the "T" should have two benefits: limiting the amount of firepower the target can bring to bear against you, and overcoming a heavily-armored target. If you are crossing the "T" of a ship whose armor you already outclass, there's going to be a slight drawback.

484

(8 replies, posted in Grand Fleets)

You're not doing anything wrong; that's just a consequence of the two rules interacting (end armor and overpen).

Frankly, I don't see where the issue is -- if you're using the overpen rule, that means you're wanting to account for the fact that some shells are just too massive for some targets. When going after an end-on target with AP5 shells, that's going to happen. wink

485

(4 replies, posted in Starmada)

It's unlikely that additional (official) Starmada X stats will be published. However, as the designs in the Brigade book were fan-designed in the first place, perhaps you'll have some luck with folks around here.

In the meantime, there are tentative feelers out to publish an updated (Admiralty/Nova) sourcebook for the Brigade Models.

486

(31 replies, posted in Grand Fleets)

Jeez... you guys are hard to please. smile

487

(8 replies, posted in Grand Fleets)

Also, while it's likely the historical result at Coronel was not a fluke, I would caution against using "reality" as a guide to what should happen on the wargaming table. When observing history, we have the benefit of hindsight as well as the limitation of seeing only the one possible outcome that actually happened.

Besides, if a scenario is designed so that the only possible (or even most likely) outcome is preordained, that doesn't make for a particularly fun game.

488

(8 replies, posted in Grand Fleets)

The overpenetration rule, while based in historical fact, is deliberately skewed towards penalizing big guns. The reason is simple: I want to discourage battleships from (unfairly, IMHO) blowing CLs and DDs out of the water. smile

489

(2 replies, posted in Discussion)

Sorry about the run of bad luck, but nice to "see" you again!

490

(3 replies, posted in Iron Stars)

I will see what I can do. smile

491

(3 replies, posted in Iron Stars)

Well, technically the RJW already exists in space: it's the Far East War, as described in the Iron Stars rulebook. Obviously, the new edition will retain this history. smile

492

(0 replies, posted in News)

Majestic Twelve Games is thrilled to announce the release of King & Kaiser, the first sourcebook for the third edition of Grand Fleets!

While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of human affairs was directed by the men and machines that steamed the oceans of the world. Across the Atlantic, the Mediterranean, and the North Sea, two powerful navies battled for supremacy, a life-and-death struggle that resonated throughout the twentieth century.

King & Kaiser includes half a dozen scenarios from the early years of World War I. Take on the role of Spee, Beatty, Hipper, or Admiral Sir John Jellicoe: the only man who could lose the war in an afternoon. Also included are 160 individual ship cards from over 50 different classes of the Royal Navy and Kaiserliche Marine, along with every major warship in the service of the Austro-Hungarian navy during the Great War.

Do you have what it takes to keep the German threat bottled up at Kiel, making the seas safe for democracy? Or can you break the back of the Grand Fleet and provide for the German Empire her place in the sun?

King & Kaiser is not a complete game in itself; the Grand Fleets: Third Edition Rulebook is required to make use of this product.

For more information or to purchase this product, visit our web site: http://mj12gam.es/kk3

493

(4 replies, posted in Grand Fleets)

No. If you roll a FIRE or FLOOD critical hit, and the ship already has the associated marker, ignore the result.

494

(5 replies, posted in Grand Fleets)

Or you could just wait until the Tsar & Emperor supplement comes out. smile

495

(31 replies, posted in Grand Fleets)

Maybe, but not in Awakened Giant. Perhaps a Midway/Coral Sea supplement? smile

496

(31 replies, posted in Grand Fleets)

World War II in the Pacific, 1942-1944

497

(31 replies, posted in Grand Fleets)

I should have an announcement on King & Kaiser within a few days.

498

(24 replies, posted in Iron Stars)

There have, in fact, recently been mumblings about a new edition.

We ran a preliminary playtest at Archon in June, and things went pretty well.

499

(31 replies, posted in Grand Fleets)

Some artwork with which to tease you.

[attachment=2]mjg0731.png[/attachment]

[attachment=1]mjg0732.png[/attachment]

[attachment=0]mjg0733.png[/attachment]

500

(4 replies, posted in Grand Fleets)

It depends upon the F/A modifiers you computed. In the case of Bismarck, your F/A mods should be (-2/-2), meaning you use the value two steps to the right.

The main battery attack dice are 21-15-11-8-5-4-3. Speed is 6; Range is 30. So, the ORAT computation would be (6+30)*2^(5/3)*((21*3)+11+11)/20=485.7.