51

(7 replies, posted in Starmada)

go0gleplex wrote:

Peek-a-boom BOOM! WE SEE YOU!

If the dice roll right..."we SAW you!"

52

(105 replies, posted in Game Design)

jimbeau wrote:
cricket wrote:

More moonscape...

Why's that crater got a pimple?

It's an adolescent crater?

53

(6 replies, posted in Starmada)

Yeah, I was thinking the same thing.  Makes me not want to use a carrier so I don't have to track all those individual fighters.

54

(6 replies, posted in Starmada)

You'd have to ask the author, though I suppose it's just that he prefers that layout.  You can ask him though, there's a forum on his page for discussing CD.

55

(6 replies, posted in Starmada)

I'm trying to figure out the best way to adapt the Crimson Dark (http://www.davidcsimon.com/crimsondark/).  What's giving me a hard time is how to handle fighters.  In the setting most ships have two to four fighters, but then the two main government each have carriers that have 40+ fighters.  Would it be better to work the fighters in game in 1 ship flights or design flights for each type of fighter in 2, 3, 4, and 6 size increments (those being the sizes being exhibited in the comic)?

56

(105 replies, posted in Game Design)

Cool, but where's the pool?  lol

What types of units are you looking at for the game?

57

(105 replies, posted in Game Design)

I don't mind the overhang, but I think it would look better with about half the distance into the next hex that what is shown currently.  I like the style though.

58

(105 replies, posted in Game Design)

cricket wrote:
Sergeant Crunch wrote:

Would the hexes be suitably sized to allow for the use of 6mm miniatures instead of counters if one so desired?

I don't know about using the exact hexes I plan to include with the game -- but there will be rules for using minatures, both with and without hexes.

Cool, I like the sound of that.

Regarding the hexes, less overhang on the hexes would be better.

59

(105 replies, posted in Game Design)

Would the hexes be suitably sized to allow for the use of 6mm miniatures instead of counters if one so desired?

60

(105 replies, posted in Game Design)

My vote is for suitably sci-fi.

61

(105 replies, posted in Game Design)

I wouldn't mind that, so long as I wouldn't have to print it.

62

(105 replies, posted in Game Design)

*waiting with great anticipation*

63

(1 replies, posted in Starmada)

So, have any of you fine admirals out there tried flying the Kzinti in KA yet?  All the reports I've seen so far have been Klingons vs. Federation.  If you have, what did you think of the experience?  I've a small squadron of Kzinti ships that hopefully will see paint soon, and was wondering what worked best playing with them.

64

(7 replies, posted in Starmada)

I'm using 2" hexes and the CA and D7 fit nicely, I think the CA hangs over just a little, but not much.  Haven't assembled my C8 yet, still moving stuff.  I think 2" is going to be your best bet (for ADB ships) unless you really don't want the ships outside their hexes.

65

(4 replies, posted in The Admiralty Edition)

I really like that you're matching the tech level to your setting and not setting out to create the "most uberist ships evar".

66

(9 replies, posted in Starmada)

Not sure off the top of my head if dual mode fighters are in Dreadnoughts, but you could design a dual mode fighter/bomber.

67

(12 replies, posted in Discussion)

And now it makes sense.  Cool idea.

68

(12 replies, posted in Discussion)

Apparently I've missed something.  A google on "space fleet omega" only points back at this forum.

69

(5 replies, posted in Starmada)

How about the Sabol trays.  I use them for a number of my other miniatures.  Do they work well with ships?

70

(5 replies, posted in Starmada)

OK, this isn't so much to do with the game, but with the miniatures we use to play it.  I find myself making a minor move, but have a larger one coming up next year.  What do yall find to be the best way to transport your miniatures.  I'm used to infantry, tank, and mecha models where they're fairly solid once assembled, it's the flights stands for the ships that worry me as that's a pretty fragile connection.  I really need to switch to the jewelry clasp method or get some of the ninja magic adaptors.

71

(2 replies, posted in Starmada)

The ships in the downloads section are just as valid as any other.  Also check the Bourbaki Basin sub-forum, there's a wealth of player designed ships you can play with there as well.

72

(24 replies, posted in Starmada)

I think that the barebones rules as presented in the demo download is quite simple.  Using that as a baseline everything else is optional, so the game is really only as complex as you make it.  And designing items using just the core rules and none of the options still provides for a wide array of weapons just by varying Range, ROF, Acc, PEN, and DAM.

73

(0 replies, posted in Miniatures)

Last year I started doing an annual review of everything I painted that year.  This is the second year I've done so and have posted it here:

http://scsminimadness.blogspot.com/2010/01/2009-wrap-up.html

There's a lot of other stuff, but of interest here are the GZG ships I've been painting and finally took photos of.  They're about half-way through the post.  They aren't fancy, but they're done which is better in my book.

74

(14 replies, posted in News)

Looking forward to Romulan Armada. smile

Quantum Legions sounds interesting...

75

(1 replies, posted in Discussion)

I could be wrong, but I believe those names have been in use by the British Royal Navy for quite some time.

See here http://en.wikipedia.org/wiki/List_of_ship_names_of_the_Royal_Navy