I think for our local group we will add a difference between pure Carrier ( x ) and the carrying of Strikers and/or Seekers. Call the new options Seeker ( x ) and Striker ( x ).
In a game last night, I blew away my opponents carrier that had brought his fighters, he then recovered his surviving fighters on board a ship that had brought Seekers and escaped by hyperdrive. As this is a campaign battle, I really wished he would have been forced to leave the fighters so I could kill them.
Seems a little strange to have a ship equipped for carrying the equivalent of drones or torpedoes to be able to use that same space to recover fighters.
Play nice. (This means you.)
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