101

(19 replies, posted in Starmada)

I think we used to have that as previously, it would be interesting to see again (make 3 and 5 do nothing, only be allowed to have 1 of them per ship).

102

(19 replies, posted in Starmada)

There is also the fact that at medium or close range, Fire Control will ignore Counter Measures, whereas nothing really ignores Armor Plating <.<

103

(19 replies, posted in Starmada)

Armor Plating is amazing vs things like Continuing Damage, and it also essentially increases your hull by 50%. I have done ships with and without Armor Plating, I find the cost to be worth it.

104

(13 replies, posted in The Admiralty Edition)

bekosh wrote:

Not trying to troll or anything. You posted a maxed out over the top design so I posted a maxed out over the top design specificaly to counter it. Or were you looking for a "reasonable" response?

Quite frankly I would never use this, I posted it to amuse my Uncle (Beowulf) and others with a ridiculously over the top useless space station that will never see play. Like, ever. Infact it was supposed to cost 9001 so I could exclaim "ITS OVER NINE THOUSAND" when asked how expensive it was, I have no idea why i dropped that one point.

bekosh wrote:

Frankly, I find that type of min/max design process to be annoying and no fun to play. I prefer fleets/ships with flaws and warts that leave you asking "How the hell am I supposed to use that?"

The real space station I play costs 3k and has screens to protect it. It can die quite easily if left unprotected.

bekosh wrote:

Sorry if you got annoyed. That was not my intention.

I overreacted, a combination of being sick and a remarkably crappy day at work. You have my deepest apologies.

105

(8 replies, posted in The Admiralty Edition)

Sergeant Crunch wrote:

Given the crystalline theme, I'm curious what miniatures you're using.

http://s215.photobucket.com/albums/cc162/airman829/?action=view&current=image200912130001.jpg
Miniatures I made myself using supplies from Micheal's Arts and Crafts (employee discount ftw).

Sergeant Crunch wrote:

Also, how many points do you typically play?  The point cost is really the only downside I see, but if you're playing with larger limits then it is less of an issue.

Usually 2500 per person, though sometimes it will be myself vs two people, where I get 5000 or so to play with.

106

(13 replies, posted in The Admiralty Edition)

bekosh wrote:

A couple of thousand points of escort ships with lots of anti-fighter weapons. You have a 9000 pnt Starbase. I can build a LOT of ships for 9000 pnts.

That and ships can out run fighters/strikers given enough time to accelerate.

I'm not sure if your purpose for posting here is for you to say you "one upped" me, if you're trying to be annoying, or if you're just a troll.
Its a starbase I designed for fun. You're designing ships that are quite simply STUPID specifically to defeat it. You win the battle, I walk away shaking my head and making a note never to play such a silly person ever again.

107

(8 replies, posted in The Admiralty Edition)

New ships made after our Thanksgiving battle.

Type: KYRALIAN-class CLOCH NA THINTRI BATTLESHIP (800)               
Hull: 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1 1                  
Screens: [TL0] 12 12 12 11 11 10 10 9 9 8 8 8 7 7 6 6 5 5 4 4 4 3 3 2 2 1 1                  
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/2+/1/4, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi] [ghi] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab] [ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Marines (23); Teleporters (7)               

Type: EYLENE-class CLOCH NA THINTRI BATTLESHIP (800)               
Hull: 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1 1                  
Screens: [TL0] 12 12 12 11 11 10 10 9 9 8 8 8 7 7 6 6 5 5 4 4 4 3 3 2 2 1 1                  
               
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[X] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[abce] [abdf] [ghi] [ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi] [ghi] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab] [ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Marines (27); Teleporters (2)               

My Battleship redesigns, with the Faceted Shields dropped in favor of screens. They also lost 3 hull and 100 points, and are now better armed than ever.
The Kyralian class has had an improved version of the Hunters main gun installed on it, allowing it to pick off ships like flies with a single shot.
The Eylene has the improved Bio Crystals that simply Ignore Shield rather than the outdated ones that Pierce a little better, making it able to do more damage than before.

Type: DAWN-class CLOCH NA THINTRI CARRIER (700)               
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                             
Screens: [TL0] 12 12 11 10 9 9 8 7 6 6 5 4 3 3 2 1                             
               
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Bio Shard, 6/12/18, 1/3+/1/3, Ignores Shields; Starship Exclusive               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf]                
               
Special: [TL0] Armor Plating; Hyperdrive; Carrier (388); Marines (7); Teleporters               
Fighters: [TL0]               
4xGabriar, 4/15/0, (Fighter/3+/Bomber/Halves Shields/DMG-3)               

Fighter Carrier, virtually the same as the last one, except costing 50 points less.

Type: DUSK-class CLOCH NA THINTRI MISSILE CARRIER (700)               
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1                              
Screens: [TL0] 12 12 11 10 9 8 8 7 6 5 4 4 3 2 1                              
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Carrier (339); Marines; Teleporters               
Fighters: [TL0]               
3xCreneach, 8/15/0, (Striker/3+/DMG-3/Continuing Damage/Halves Shields)               

Missile Carrier, redesigned to carry Strikers over Seekers and carry 1 less than before, allowing it to be better armed. The cost of the Missile Carrier was also lowered by 50.

Type: KENDIL-class CLOCH NA THINTRI CRUISER (600)               
Hull: 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                        
Screens: [TL0] 12 12 11 11 10 10 9 8 8 7 7 6 6 5 4 4 3 3 2 2 1                        
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Amethist Pulse, 6/12/18, 1/2+/1/2, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi] [ghi] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab] [ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Marines (17); Teleporters               

Type: IMARDIN-class CLOCH NA THINTRI CRUISER (600)               
Hull: 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                        
Screens: [TL0] 12 12 11 11 10 10 9 8 8 7 7 6 6 5 4 4 3 3 2 2 1                        
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[abce] [abdf] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abce] [abdf] [abdf] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (11); Teleporters

Similar to the Battleships, the Cruisers have also received a revamp in the weapons, with the Kendil receiving a miniature improved Hunter cannon, while the Imardin receives the improved Bio Crystals.

Type: DAGGER-class CLOCH NA THINTRI ASSASSIN (500)               
Hull: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                         
Screens: [TL0] 12 12 11 11 10 9 9 8 8 7 6 6 5 5 4 3 3 2 2 1                         
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/2+/1/4, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[ghi] [ghi] [ghi] [ghi]                

Special: [TL0] Hyperdrive; Marines (12); Teleporters

Designed to replace the outdated Hunters, the Assassin does its job remarkably well as a capital ship killer, easily able to cripple even the best protected ships with a single shot. Unfortunately, the large gun takes up so much space on the little ship, it does not allow for the inclusion of Armor Plating, making the ship's hull far less protected than other ships of the same size.

Type: WASTREL-class CLOCH NA THINTRI DESTROYER (400)               
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 4 3 3 3 2 2 2 2 1 1 1                               
Screens: [TL0] 12 12 11 10 9 8 7 6 6 5 4 3 2 1                               
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Amethist Pulse, 6/12/18, 1/2+/1/1, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (17); Teleporters

Type: GUILD-class CLOCH NA THINTRI DESTROYER (400)               
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 4 3 3 3 2 2 2 2 1 1 1                               
Screens: [TL0] 12 12 11 10 9 8 7 6 6 5 4 3 2 1                               
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (13); Teleporters (3)

Revamped destroyers following in the footsteps of the Battleships and Cruisers.

Type: RAVI-class CLOCH NA THINTRI STRAFER (300)               
Hull: 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 3 3 3 2 2 2 1 1                                  
Screens: [TL0] 12 11 10 9 8 7 6 5 4 3 2                                  
               
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (11); Teleporters

The original Strafers were scrapped and a new class of them were created, this time being the same cost as the previous class of Destroyers. They retain their original purpose of mainly fighting other ships and being only lightly armed vs fighters.

Type: SONEA-class CLOCH NA THINTRI ESCORT (200)               
Hull: 6 5 4 3 2 1                
Engines: [TL0] 4 4 3 2 2 1                                       
Screens: [TL0] 12 10 8 6 4 2                                       
               
Weapons: [TL0] 1:[V] 2:[] 3:[] 4:[] 5:[] 6:[]               
Battery V: Amorphous Crystal, 6/12/18, 4/3+/1/1, Piercing +1               
               
[ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Carrier (68); Marines (9); Teleporters               
Fighters: [TL0]               
2xSanier, 4/15/0, (Striker/3+/ROF-3/Interceptor)               

The previous Escorts were found to be lacking in their original purpose, to safeguard larger ships vs Carriers. Thus they were redesigned and made bulkier, giving them the rarely seen Amorphous Crystal to aid in their anti fighter mission while still retaining their anti fighter seekers.

Type: BLACK-class CLOCH NA THINTRI MASTER (1000)               
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1               
Screens: [TL0] 12 12 12 11 11 10 10 10 9 9 8 8 8 7 7 6 6 6 5 5 4 4 4 3 3 2 2 2 1 1               
               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[abce] [abdf] [ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                

Special: [TL0] Armor Plating; Hyperdrive; Regeneration; Marines (3); Teleporters

A mobile command center, the Master is a fearsome yet rare sight on the battlefield, regeneration combined with an impressive arsenal making the elimination of one a very difficult task to accomplish.

Type: MOTHER-class CLOCH NA THINTRI REFIT STATION (3000)               
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0]                                             
Screens: [TL0] 15 15 14 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1               
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Bio Crystal (Station), 10/20/30, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[ghi] [ghi] [ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abce] [abce] [abdf] [abdf] [abdf]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, ; Piercing +1               
               
[ab] [ab] [ab] [ab]                
               
Special: [TL0] Armor Plating; Marines (9); Carrier (1019); Stealth; Teleporters; Launch Tubes; Repair (800); Science (400); Cargo (375)               
Fighters: [TL0]               
7xGabriar, 4/15/0, (Fighter/3+/Bomber/Halves Shields/DMG-3)               
10xSanier, 4/15/0, (Striker/3+/ROF-3/Interceptor)               

The most powerful vessel in the Cloch na Thintri fleet, the refit station is designed to be for supply and restock, as well as repair, more than it is for combat. It also has a very impressive carrier capacity, having enough anti fighter fire power to eliminate an entire fleet of ships, and enough fighter squadrons to reduce an enemy ship to ashes in a single bombing attack.

My redesigns, hope you guys like them.</t>

108

(13 replies, posted in The Admiralty Edition)

What would stop me from sending out my drones and intercepting you? <.<

109

(7 replies, posted in Starmada)

Every ship down to the Frigates have been equip with variations of the Ferro Crystal for our next game.
Should be loads of fun  smile

110

(7 replies, posted in Starmada)

We played a 5000 point game, dividing up with myself, my friend Pablo, and my Grandpa vs Gaming Glen and BeowulfJB (my uncle). Once we were within range, they immediately noticed the sheer level of damage the Hunters did to their ships, and did their best to eliminate them. Unfortunately, due to a lack of communication between myself and my Grandfather, Pablo and I entered weapons range while Grandpa's part of the fleet lagged behind, leaving us at a severe disadvantage.

The following turns were extremely brutal for my fleet, with most of my and Pablo's ships being eliminated or effectively neutered by a combination of Strikers and heavy firepower, with bad rolls making return fire virtually useless until my seekers entered range and tore into one of my Uncle's Battleships.

To be honest, I'm not sure who won since we ended up ending the game before it was over, but I would give the nod to my Uncle and Gaming Glen, since Glen only lost 2 ships and my Uncle didn't lose any (although both his Battleships were badly damaged). During this game, I discovered the Uselessness of Faceted Shielding over Screens or even regular Shields, and have eliminated them from my ships. It was a fun game  big_smile .

111

(4 replies, posted in Starmada)

Battery V: Ferroelectric Crystal, 6/12/18, 1/2+/1/4, Continuing Damage; Catastrophic; Ignores Shields
Ignore Shields and Continuing Damage is fun isn't it  smile

I have an Ion Cannon type weapon on a few of my ships known as Assassins, knock everything down then Marine the living hell out of it.

112

(4 replies, posted in Starmada)

You forgot we don't use Repeating  :evil:
Unless of course we lifted that restriction, which my fleet will be overjoyed to hear if that be the case :twisted:

113

(30 replies, posted in Starmada)

This looks interesting, especially since I've never seen nor heard of a battle taking place near a black hole's gravitational fields.

114

(7 replies, posted in Starmada)

We will be playing this coming Wednesday with home ships incorporating Klingon rules, we can post the results once we play  big_smile

115

(11 replies, posted in Starmada)

cricket wrote:

I'd be interested to see some numbers on VP totals for games involving the Negali... and to hear some opinions on why they seem "unbalanced". This is news to me.

They have Lv. 4-5 Shields on virtually all their ships, and almost no ships in the game have Piercing, meaning landing a shot on them is extremely difficult. Their main guns are heavier than the main guns i use on the ships i design personally, and the ACAC they have is also quite impressive, so the use of fighters against them is also very limited. The Kalaedinese might be able to go toe to toe with them, but the human forces seem like they would be completely trashed in an even fight.

116

(11 replies, posted in Starmada)

The Kalaedinese can give them a run for their money I'm willing to bet, even one of those anti proton beams piercing could deal quite a bit of damage, hopefully knocking down the shields. And the Kalaedinese also use pretty high shield levels.
But yeah, none of the other empires stand a chance, which is fitting I suppose, since the book does mention that their technology is more advanced than the others (minus said Kalaedinese).

117

(12 replies, posted in Starmada)

cricket wrote:

And thus the modular nature of Starmada -- if you want to substitute your own damage control rules, you can do so without changing anything else in the game.

Brilliant, no? smile

One of the things that I love most about the game, with flexible rules and the ability to design virtually anything, it can be used to simulate almost any game, any book, movie, tv show, etc.  big_smile

118

(12 replies, posted in Starmada)

Blacklancer99 wrote:

In a way there way the mechanics of the roll cause the DC to fix stuff that isn't broken that is your to-hit roll, and that means lesser rolls. Given the sheer number of times my stupid DC teams have fixed perfect Engines when I really needed them to fix shields or guns, I've missed quite a few of those attempts  wink I think this would be even more pronounced if coupled with the critical hit rules.
Erik

I've always found this to be a bit odd, why is it every single one of my repair men are absolutely adamant about fixing my engines when my shields are knocked down?
I'm tempted to try having the repair teams work like Regeneration, where you roll your damaged hull (or in this case, maximum hull), and assign repair teams like that. With weapons, once you assign crew to weapons you roll based on the number of crew you assign.
Hmmm....

119

(12 replies, posted in Starmada)

cricket wrote:

So, PSYCO829 is correct.

Wait what? :?

120

(12 replies, posted in Starmada)

It counts the original hull size.

You sure you wanna keep with screens when we are closing range more?
Looks good, you're fleet isn't the only one going "Eeeek"

122

(30 replies, posted in The Admiralty Edition)

[Y] Class I EMP Battery, 2/3/6, 1/4+/1/1, No Hull Damage, Range-Based ROF

Eh?
Interesting ships, now i wanna read up on this game...

123

(8 replies, posted in The Admiralty Edition)

Note: all of the following ships have been outdated, updated ships are in post 3
With the possibility of our ranges changing to 18, I designed a new fleet of ships with weapons that suit that range. And with my lack of experience with short range ships, i figured it would be better to post here and possibly get some major errors i might have in my fleet pointed out.

Type: SARRIN-class CLOCH NA THINTRI BATTLESHIP (900)               
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1               
Faceted: [TL0] 16 16 15 15 14 14 13 13 12 12 11 11 10 10 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1               
Facets: (5,3,3,2,2,1)               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive               
               
[abce] [abdf] [ghi]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                            
               
               
Special: [TL0] Armor Plating; Hyperdrive; Marines (21); Teleporters (11)                               

The ship of the line our fleet, the Battleship is designed to take a considerable pounding and leave a trail of bodies in its wake. The amount of firepower that can be aimed at non-starships isn't overly impressive, but a Battleship should rarely be fighting without escorts to deal with fighters and pesky drones.

Type: MIRROR-class CLOCH NA THINTRI MISSILE CARRIER (750)               
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                             
Faceted: [TL0] 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1                             
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[V] 3:[] 4:[] 5:[] 6:[]               
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                
       
               
               
Special: [TL0] Armor Plating; Hyperdrive; Carrier (380); Marines (8); Teleporters (2)               
Fighters: [TL0]               
4xCreneach, 8/15/0, (Seeker/3+/ROF-3/Continuing Damage/Halves Shields)               

Designed to close range and let loose all levels of merry havoc with its nasty Creneach missiles, the Missile Cruiser is left sadly underarmed for its cost. This is one of the ships i am worried about, carriers are something relatively new to me, so i have no idea what a good balanced carrier would look like. Help would be appreciated.

Type: VINDO-class CLOCH NA THINTRI HUNTER (750)               
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1                    
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1                    
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields               
               
[g] [g]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                
           
Special: [TL0] Armor Plating; Hyperdrive; Marines (15); Teleporters (8)               

Another experimental design whos birth can be traced to this very forum, the Hunter is precisely what its name implies, a capital ship killer. With the weapon traits on its main guns, a pair of Ferro Crystals aimed at a ship will cause an average of 28 hull with both hitting, enough to leave wrecked any ship it sets its sights on. This ship is usually combined with a Fighter Carrier, allowing the ship in question to be finished before it can fire next turn (should it survive the initial bombardment). Thoughts on this are appreciated.

Type: LONMAR-class CLOCH NA THINTRI HUNTER (750)               
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1                    
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1                    
Facets: (5,3,3,2,2,1)               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[ghi] [ghi] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (17); Teleporters (6)

Type: ELEYNE-class CLOCH NA THINTRI HUNTER (750)               
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1                    
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1                    
Facets: (5,3,3,2,2,1)               
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields               
               
[ghi]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (15); Teleporters (8)

Two other variants of the Hunter, with the main gun being given increasing arcs of fire.

Type: BLACK-class CLOCH NA THINTRI AIRCRAFT CARRIER (750)               
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                             
Shields: [TL0] 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                             
               
Weapons: [TL0] 1:[V] 2:[] 3:[] 4:[] 5:[] 6:[]               
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                

Special: [TL0] Armor Plating; Hyperdrive; Carrier (440); Marines; Teleporters               
Fighters: [TL0]               
4xGabriar, 4/15/0, (Fighter/3+/Bomber/Halves Shields/ROF-3)               

Speak of the devil, our fighter carrier. Now that ranges have been closed from 30 (making the use of fighters foolish and suicidal), This is my test to see the worthiness of fighters at closer ranges. The Gabriar are mainly used to finish off weakened ships, or to knock a ships shields down before the combat phase (usually paired with a Hunter for the former purpose). Once again, thought appreciated.

Type: ROTHERN-class CLOCH NA THINTRI CRUISER (600)               
Hull: 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                        
Faceted: [TL0] 16 16 15 14 13 13 12 11 10 10 9 8 7 7 6 5 4 4 3 2 1                        
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive               
               
[abce] [abdf]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[ghi] [ghi]

Special: [TL0] Armor Plating; Hyperdrive; Marines (7); Teleporters (3)

Standard Cruiser, often used as a main ship rather than an expensive battleship, and is very well armed for its cost, once again emphasizing ship destruction over fighter destruction.

Type: IMARDIN-class CLOCH NA THINTRI LIGHT CRUISER (500)               
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 4 3 3 3 2 2 2 2 1 1 1                               
Faceted: [TL0] 16 15 14 13 12 11 10 8 7 6 5 4 3 2                               
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[W] 6:[]               
Battery V: Bio Shard, 6/12/18, 1/3+/2/2, Piercing +2; Starship Exclusive               
               
[abce] [abdf] [ghi]                
Battery W: Flake, 3/6/9, 1/3+/1/1, Piercing +1               
               
[abce] [abce] [abdf] [abdf] [ghi] [ghi] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Carrier (102); Marines (17); Teleporters (2)               
Fighters: [TL0]               
3xDual Core Bomb, 4/15/0, (Striker/3+/ROF-3/Interceptor)               

Nicknamed a "heavy escort", the light cruiser is made to be an anti ship with anti fighters to back up and defend any ships in its group, particularly more valuble targets such as Creneach and Gabriar.

Type: REGIN-class CLOCH NA THINTRI STRAFER (450)               
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                             
Faceted: [TL0] 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1                             
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive               
               
[ghi]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (5); Teleporters

Essentially either a mini cruiser or a heavy destroyer, the Strafer is mainly used for scouting missions, or to lead light battle groups in lieu of a cruiser.

Type: LIMEK-class CLOCH NA THINTRI DESTROYER (300)               
Hull: 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 3 3 3 2 2 2 1 1                                  
Faceted: [TL0] 16 15 14 12 11 9 8 6 5 3 2                                  
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[] 6:[]               
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[ghi] [ghi]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (3); Teleporters

Often used for fire support, the Destroyer lacks the Bio Crystal is larger brethren have, in exchange for more conventional fire power against other targets.

Type: MINOR-class CLOCH NA THINTRI ESCORT (150)               
Hull: 4 3 2 1                
Engines: [TL0] 4 3 2 1                                         
Shields: [TL0] 2 2 1 1                                         
               
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[]               
Battery V: Flake, 3/6/9, 1/3+/1/1, Piercing +1               
               
[abce] [abdf] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Carrier (68); Marines (6); Teleporters (2)               
Fighters: [TL0]               
2xDual Core Bomb, 4/15/0, (Striker/3+/ROF-3/Interceptor)               

BEHOLD, THE MIGHTY ESCORT!!!
...
Stop laughing
...
No seriously you'll hurt its feelings
Anyway, escorts are usually used to eliminate fighters so Battleships and Cruisers can concentrate the lions share of their fire power on Starships.

Type: SAPFLY-class CLOCH NA THINTRI SCAVENGER (100)               
Hull: 4 3 2 1                
Engines: [TL0] 4 3 2 1                                         
Shields: [TL0] 2 2 1 1                                         
               
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[]               
Battery V: Flake, 3/6/9, 1/3+/1/1, Piercing +1               
               
[abce] [abdf] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (12); Teleporters (11)

A rare sight on the battlefield, a Scavengers job is to get the scrap leftover from battles, as well as take over any severely wounded ships that might be left on the "battlefield" once the battle is done to be grown into new starships.

There are alot of variations of most of these ships here, but most of them are simply a change in weaponry or marines and such, not really worth the space (minus the Hunter, whos two variants are posted with it).

Any constructive thoughts and comments are appreciated.</r>

124

(13 replies, posted in The Admiralty Edition)

Sergeant Crunch wrote:

I'd accelerate asteroids at it.

Would be interesting if we had such rules, but we could fire at them, depending on the size of the asteriods though the crew would either laugh and fire or cry like babies and evac.

125

(1 replies, posted in The Admiralty Edition)

The frigates are a bit expensive, but the design for the ships look nice.