Note: all of the following ships have been outdated, updated ships are in post 3
With the possibility of our ranges changing to 18, I designed a new fleet of ships with weapons that suit that range. And with my lack of experience with short range ships, i figured it would be better to post here and possibly get some major errors i might have in my fleet pointed out.
Type: SARRIN-class CLOCH NA THINTRI BATTLESHIP (900)
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1
Faceted: [TL0] 16 16 15 15 14 14 13 13 12 12 11 11 10 10 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1
Facets: (5,3,3,2,2,1)
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive
[abce] [abdf] [ghi]
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf] [ghi]
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Marines (21); Teleporters (11)
The ship of the line our fleet, the Battleship is designed to take a considerable pounding and leave a trail of bodies in its wake. The amount of firepower that can be aimed at non-starships isn't overly impressive, but a Battleship should rarely be fighting without escorts to deal with fighters and pesky drones.
Type: MIRROR-class CLOCH NA THINTRI MISSILE CARRIER (750)
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Faceted: [TL0] 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Facets: (4,3,3,2,2,2)
Weapons: [TL0] 1:[V] 2:[V] 3:[] 4:[] 5:[] 6:[]
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Carrier (380); Marines (8); Teleporters (2)
Fighters: [TL0]
4xCreneach, 8/15/0, (Seeker/3+/ROF-3/Continuing Damage/Halves Shields)
Designed to close range and let loose all levels of merry havoc with its nasty Creneach missiles, the Missile Cruiser is left sadly underarmed for its cost. This is one of the ships i am worried about, carriers are something relatively new to me, so i have no idea what a good balanced carrier would look like. Help would be appreciated.
Type: VINDO-class CLOCH NA THINTRI HUNTER (750)
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1
Facets: (4,3,3,2,2,2)
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields
[g] [g]
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Marines (15); Teleporters (8)
Another experimental design whos birth can be traced to this very forum, the Hunter is precisely what its name implies, a capital ship killer. With the weapon traits on its main guns, a pair of Ferro Crystals aimed at a ship will cause an average of 28 hull with both hitting, enough to leave wrecked any ship it sets its sights on. This ship is usually combined with a Fighter Carrier, allowing the ship in question to be finished before it can fire next turn (should it survive the initial bombardment). Thoughts on this are appreciated.
Type: LONMAR-class CLOCH NA THINTRI HUNTER (750)
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1
Facets: (5,3,3,2,2,1)
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields
[ab]
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf]
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[ghi] [ghi] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Marines (17); Teleporters (6)
Type: ELEYNE-class CLOCH NA THINTRI HUNTER (750)
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1
Facets: (5,3,3,2,2,1)
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields
[ghi]
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Marines (15); Teleporters (8)
Two other variants of the Hunter, with the main gun being given increasing arcs of fire.
Type: BLACK-class CLOCH NA THINTRI AIRCRAFT CARRIER (750)
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Shields: [TL0] 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1
Weapons: [TL0] 1:[V] 2:[] 3:[] 4:[] 5:[] 6:[]
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf]
Special: [TL0] Armor Plating; Hyperdrive; Carrier (440); Marines; Teleporters
Fighters: [TL0]
4xGabriar, 4/15/0, (Fighter/3+/Bomber/Halves Shields/ROF-3)
Speak of the devil, our fighter carrier. Now that ranges have been closed from 30 (making the use of fighters foolish and suicidal), This is my test to see the worthiness of fighters at closer ranges. The Gabriar are mainly used to finish off weakened ships, or to knock a ships shields down before the combat phase (usually paired with a Hunter for the former purpose). Once again, thought appreciated.
Type: ROTHERN-class CLOCH NA THINTRI CRUISER (600)
Hull: 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1
Faceted: [TL0] 16 16 15 14 13 13 12 11 10 10 9 8 7 7 6 5 4 4 3 2 1
Facets: (4,3,3,2,2,2)
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive
[abce] [abdf]
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf]
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[ghi] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Marines (7); Teleporters (3)
Standard Cruiser, often used as a main ship rather than an expensive battleship, and is very well armed for its cost, once again emphasizing ship destruction over fighter destruction.
Type: IMARDIN-class CLOCH NA THINTRI LIGHT CRUISER (500)
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 3 3 3 2 2 2 2 1 1 1
Faceted: [TL0] 16 15 14 13 12 11 10 8 7 6 5 4 3 2
Facets: (4,3,3,2,2,2)
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[W] 6:[]
Battery V: Bio Shard, 6/12/18, 1/3+/2/2, Piercing +2; Starship Exclusive
[abce] [abdf] [ghi]
Battery W: Flake, 3/6/9, 1/3+/1/1, Piercing +1
[abce] [abce] [abdf] [abdf] [ghi] [ghi] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Carrier (102); Marines (17); Teleporters (2)
Fighters: [TL0]
3xDual Core Bomb, 4/15/0, (Striker/3+/ROF-3/Interceptor)
Nicknamed a "heavy escort", the light cruiser is made to be an anti ship with anti fighters to back up and defend any ships in its group, particularly more valuble targets such as Creneach and Gabriar.
Type: REGIN-class CLOCH NA THINTRI STRAFER (450)
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Faceted: [TL0] 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Facets: (4,3,3,2,2,2)
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive
[ghi]
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf]
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf]
Special: [TL0] Armor Plating; Hyperdrive; Marines (5); Teleporters
Essentially either a mini cruiser or a heavy destroyer, the Strafer is mainly used for scouting missions, or to lead light battle groups in lieu of a cruiser.
Type: LIMEK-class CLOCH NA THINTRI DESTROYER (300)
Hull: 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 3 3 3 2 2 2 1 1
Faceted: [TL0] 16 15 14 12 11 9 8 6 5 3 2
Facets: (4,3,3,2,2,2)
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[] 6:[]
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[ghi] [ghi]
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1
Mode2: Shatter Shards – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1
[abce] [abdf]
Special: [TL0] Armor Plating; Hyperdrive; Marines (3); Teleporters
Often used for fire support, the Destroyer lacks the Bio Crystal is larger brethren have, in exchange for more conventional fire power against other targets.
Type: MINOR-class CLOCH NA THINTRI ESCORT (150)
Hull: 4 3 2 1
Engines: [TL0] 4 3 2 1
Shields: [TL0] 2 2 1 1
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[]
Battery V: Flake, 3/6/9, 1/3+/1/1, Piercing +1
[abce] [abdf] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Carrier (68); Marines (6); Teleporters (2)
Fighters: [TL0]
2xDual Core Bomb, 4/15/0, (Striker/3+/ROF-3/Interceptor)
BEHOLD, THE MIGHTY ESCORT!!!
...
Stop laughing
...
No seriously you'll hurt its feelings
Anyway, escorts are usually used to eliminate fighters so Battleships and Cruisers can concentrate the lions share of their fire power on Starships.
Type: SAPFLY-class CLOCH NA THINTRI SCAVENGER (100)
Hull: 4 3 2 1
Engines: [TL0] 4 3 2 1
Shields: [TL0] 2 2 1 1
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[]
Battery V: Flake, 3/6/9, 1/3+/1/1, Piercing +1
[abce] [abdf] [ghi]
Special: [TL0] Armor Plating; Hyperdrive; Marines (12); Teleporters (11)
A rare sight on the battlefield, a Scavengers job is to get the scrap leftover from battles, as well as take over any severely wounded ships that might be left on the "battlefield" once the battle is done to be grown into new starships.
There are alot of variations of most of these ships here, but most of them are simply a change in weaponry or marines and such, not really worth the space (minus the Hunter, whos two variants are posted with it).
Any constructive thoughts and comments are appreciated.</r>