This of course leads to two more traits:
-----
EXTRA ENGINE DAMAGE (x1.5?): A weapon with the Extra Engine Damage trait, as the name implies, is designed specifically to knock out the target's engines. Each damage die rolled by such a weapon, in addition to its other effects, automatically inflicts one engine hit on the target.
Example: An Extra Engine Damage weapon scores three points of damage on a target. Three dice are rolled, coming up 2, 3, and 5. As a result, two hull hits (3 and 5), four engine hits (2 plus three extra), one shield hit (3), and a weapon hit (5) are inflicted.
-----
EXTRA WEAPON DAMAGE (x1.5?): A weapon with the Extra Shield Damage trait, as the name implies, is designed specifically to knock out the target's weapons. Each damage die rolled by such a weapon, in addition to its other effects, automatically inflicts one weapon hit on the target.
Example: An Extra Weapon Damage weapon scores three points of damage on a target. Three dice are rolled, coming up 2, 3, and 5. As a result, two hull hits (3 and 5), one engine hit (2), one shield hit (3), and four weapon hits (5 plus three extra) are inflicted.