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Blacklancer99 wrote:As they are now, they seem utterly bland (that is without any kind of racial flavor to their ships). Of course I intend to try it out on my own.
Again, I was following the pattern established by Federation Commander, which included a couple of Tholian ships, sans their web generators. When we get to Tholian Armada (or whatever) rest assured the webs will make their appearance.
Alex Knight wrote:Hey, lookie that. RTF and pay attention to it and it will actually tell you. Heh. :oops:
Now the question is, what range do I use? Or did I miss something in dual-mode weapon that says they must be same range?
Yup.
"Each mode may have different ROF, ACC, IMP, and DMG values, and/or different traits. However, a weapon must retain the same RNG value between modes."
Sci-fi/gaming convention outside St. Louis, Oct. 2-4. Come join us!
I think that there isn't on the Kirov-class because it's the 'standard' Battlecruiser, whereas the New Jersey and Bismarck are both 'specifics'. I might be wrong, however.
That was my understanding as well.
kehrer1701 wrote:was there suppose to be a name on the pg 47 ship?
Honestly, I don't know if it's "supposed" to be labeled as the Kirov subtype or not. The ship card for this class in Federation Commander is simply labeled "Federation Battlecruiser", and that's what I went with.
Alex Knight wrote:1.) I see the rules for how many SU Dual-Mode weapons take up, but I can't seem to find where you determine ORAT off of them.
Weapon ORATs are determined by their space costs. (p.30 of the Core Rulebook)
2.) While not *wholly* necessary, it would have been nice/ interesting to have some rudimentary rules for the option mounts on the Orion ships. Like perhaps a limited ship creation set just for the Option Mounts. That's just a minor suggestion, really not *totally* needed.
Maybe in the future, when we introduce Orion cloaking devices.
3.) Where's my Planet Killer, Prime Trader and Juggernaut the back of the book say I get?
That was a miscommunication between me and ADB; I had one set of "included" ships in mind, and they had another... :oops:
When I get back from Archon, I will be statting up the "extra" ships, and they will be available for download from ADB.
anemaat wrote:Now that the second edition has been released I wonder:
* What are the differences with the first edition.
That's really difficult to answer; lots of minor changes and streamlining, but overall gameplay is largely the same as before. If you are familiar with the 1st edition, the demo should give you enough of an idea of the changes.
* I read through the demo rules and noted that the gun ranges are somewhat short compared with the speed. Is this still the situation? Or do optional rules exist to solve this?
I'm not sure what you mean by "solve". The ratio of gun range to movement is deliberate (we picked a rather large turn length), and has shown itself to be quite workable in play. Although guns fire less "often" than they might in other games (once every 10-15 minutes) they are also more deadly.
RobinStirzaker wrote:If Klingon Armada is going to be a print only product it would be nice to know when/if it will be available in the UK.
KA is available to distributors now.
The Core Rulebook (and Klingon Armada) are available through Alliance Distribution; so it is possible that someone will stock them. However, at the moment I am not aware of anyone.
You can order direct from our web site.
Klingon Armada can now be purchased from the MJ12 web store:
http://www.mj12games.com/starmada/adb6101.html
Only Warlock wrote:Awesome Dan!
Does the book provide the point-cost formulae for the new stuff and will there be a shipbuilder.xls for it?
Anything that is not in the Core Rulebook has ship construction/point cost information provided.
I am working on Something Big related to the shipbuilder.
We've been talking about it for so long, that this announcement seems a tad anti-climactic. Klingon Armada has officially been released by Amarillo Design Bureau, and is available for purchase from the ADB web store. We're hoping to get our own stock next week some time, at which point it will also be for sale from the MJ12 catalog. However, we STRONGLY urge you to get your copy from your FLGS, so that we can prove to the distributor that MJ12 products can sell.
kehrer1701 wrote:Dan,
I see that ADB is selling the basic rulebook, which you can get in loose leaf format. Are you planning on working a deal to sell the other books as well throught them?? It would be great to get the rules annex in that format..
It depends on how well the Core Rulebook does, but yes, that is the plan.
Well, lookit that.
Anyone know anything about how Board Game Geek works?
I submitted a cover pic for their entry on Klingon Armada: http://boardgamegeek.com/boardgame/56336
However, while it is in the "gallery", it isn't appearing as the thumbnail pic -- in fact, nothing is. Same thing with Starmada: Iron Stars: http://boardgamegeek.com/boardgame/41425
mundungus wrote:A minor typo, I think. It says that replenishment points "can be used to repair hull damage and/or add new starships to to one or more fleets." Doesn't each side have only one fleet?
:oops:
I think I may have been in "Sovereign Stars" mode at the time. Yes, the correct text should read:
"The player who lost the scenario rolls two dice and multiplies the total by 50. This is the number of replenishment points (RPs) received, which can be used to repair hull damage and/or add new starships to the player's fleet."
japridemor wrote:Not to hijack the thread...but.../begin hijacking.
My biggest beef is that ADB has never released a PDF product and has been hostile in the past to doing so. I fear that I will be forced to buy a dead-tree product from ADB. I don't want one and won't buy one. Hopefully I'm wrong and a PDF product will come out.
We are talking about a PDF release of Klingon Armada... no promises, tho.
Honestly, there's no specific reason. And in the Klingon Armada book, this rule is broken...
Just a simple note to say that I have not forgotten.
japridemor wrote:So does anyone know anything new about Kingon Armada? No mention of it on ADBs boards. Does it exist yet?
Release date is set for September 21. The book will have 40 ship cards for Feds, Klingons, Kzinti, Orions, and Tholians, plus all the options needed to play with them. It was decided it would be best to have Klingon Armada stand alone, so the essential Starmada rules are also included.
Blacklancer99 wrote:In the end, even 8+ can always be balanced out, but it seems like a slippy "rock-paper-scissors" progression to me, but maybe I'm wrong.
And this is the type of feedback I was looking for.
OldnGrey wrote:It looks (to me) like ADB have what they want (Another reason to buy our Miniatures!) plus complete control of how it is sold.
Sorry, just a bit "down in the dumps" I guess.
True. But then I have a whole new market for Starmada... and a foot in the door on distribution to FLGS.
The jury is out on how much of a benefit it will be for both sides, but there are no negatives that I can see. Besides, the only way this would have happened was if it were nominally published by ADB -- their license with Paramount does not allow for sublicensing the Star Fleet Universe to other companies, like MJ12.
Blacklancer99 wrote:The mere possibility that an opponent would build a ship with Level 8 shields would almost obligate you to use one of those options
...
I'm sure the points and mechanics of it would work fine though if allowed.
These are two mutually-exclusive outcomes. Either the option is balanced against all comers, or having shields 8 on the other side of the table requires piercing +3 on your side.
With all due respect... I'm sure you can find someone to say "It's not really necessary" for most every option in the book. So if you personally would not use shields 6+, that's cool. But I was hoping to get some feedback on the feasibility/playability of the option.
cricket wrote:Blacklancer99 wrote:Reading the description of mine clearing in the core rulebook it says (paraphrase) that weapons firing at mines get a -1 penalty like weapons firing at fighters. Do weapon traits (namely no hull dmg and non-piercing) that cause a negative to hit against fighters also increase the penalty for shooting at mine patterns?
Yes.
Let me reverse myself here...
I'm going to say "no". As the rules are currently written, mines are NOT fighters, and therefore should not incur the listed penalties. Neither should anti-fighter weapons gain any bonus vs. mines.
That's how the rules are currently written, so that's how they should be interpreted. There is certainly room for debate over whether that's how it SHOULD be.
OldnGrey wrote:I may be a bit out of line here but buying ADB product to get "Starmada" weapon traits??????(anti-fighter exclusive)
Crossovers are fine, as far as converting one system to another goes, if you are interested in the "other" system.
Starmada ship systems or weapon traits availability should not depend on everyone buying other company products.
Just my 2p worth, but mj12 books being available the minute they are released for downloading from the likes of RPGnow makes all the difference to me.
I'm not sure I fully understand the concern...
Perhaps buying a product you're not interested in just to get one or two new options is not feasible for most players -- but why does it matter who published it? The thing was written by me, and is an officially-approved Starmada supplement.
Besides, the options in it will eventually make their way into an Annex, just like those from the first four supplements.
Ken_Burnside wrote:Is a 150% increase in price right for tripling the effectiveness on the jump from shield 5 to shield 6? The other two multipliers, relative to the first, seem about right (they represent a doubling of effectiveness at each step.)
That first multiplier seems a bit low...
At shields 5, 1 in 6 shots will get through, while at shields 6 (as proposed) 1 in 9 shots will get through -- roll a 6 (17%) then a 3 or better (67%).
(And: More conditional rerolls. Sigh. )
I loves me my dice!
Posts found: 1,626 to 1,650 of 3,626