Parduz wrote:We (me and my playing group), loves starship games, and we play Silent Death from many years, so Starmada have to face that game, which we think have the clever combat mechanic of all our games.
I am a big fan of Silent Death, myself. One of the systems that got me into the hobby in the first place.
So i tried Starmada with other 3 players, starting with 2000 pts per side, resulting in 11 ships vs 9.
This might have been too big for a first game.
The feeling was the same for all: the combat mechanic kills the game... we all liked the movement system, which give the feeling of "heavy" ships compared to the fighter we're used to have in Silent Death.... what we can't chew is the insane amount of dice rolling required to deal damage.
...
So, while we all loves the movements, the ship designing, the optional rules, no one have liked the combat mechanic (or better: the amount of rolls needed).
Assuming this wasn't just inexperience with the game coupled with a large-ish battle, I'm not sure what to say. The three-roll combat mechanic is really what makes Starmada "Starmada". If it's too much rolling for your tastes, then Starmada might not be your thing.
Honestly, this isn't a common complaint. Sure, some people keep the number of weapons to a minimum because they don't like rolling "buckets" of dice, and the movement system has its share of detractors -- but few (if any) players have expressed a concern that the number of rolls is too high.
If not, i'd like to try to find one, but this requires a serious work building tables of chances to hits and computing the odds. But i think that at least the game designers have already done it, so maybe i can get some helps without reinvent the wheel... so the question is: there's someone that have a "study" about the "chances to hit" of Starmada AE?
I'm not sure what you're asking for, but one could easily put together a combat chart, cross-referencing the number to-hit with the target's shield rating:
SHIELD RATING
TO-HIT 0 1 2 3 4 5
2+ 2+ 3+ 4+ 4+ 5+ 6+
3+ 3+ 4+ 4+ 5+ 6+ 6+
4+ 4+ 4+ 5+ 5+ 6+ 6+
5+ 5+ 5+ 6+ 6+ 6+ --
6+ 6+ 6+ 6+ 6+ -- --
I can't see how you'd reduce the number of rolls below two, however...