2,026

(19 replies, posted in Discussion)

cricket wrote:

Actually, with the removal of the Yahoo! group and the website redesign, I SHOULD be able to allow for file hosting directly on mj12games.com.

I'm waiting on my web host to approve the file upload script.

Assuming it is acceptable and doesn't pose a huge security risk, you should be able to start moving files from the Yahoo! group soon.

2,027

(25 replies, posted in News)

underling wrote:

That sounds so complicated.
Can you do it for me?
:wink:

Actually... no.

smile

2,028

(4 replies, posted in Starmada)

Dave wrote:

Any idea why they were dropped? I thought they added some good flavor to flights.

They weren't dropped. Bombers and interceptors are included in Starmada: Dreadnoughts.

Don't want to pick up that book just for the bomber/interceptor rules? There will be a rules compilation early in the new year...

2,029

(19 replies, posted in Discussion)

Soulmage wrote:

pbwiki makes an excellent place to store files.

Actually, with the removal of the Yahoo! group and the website redesign, I SHOULD be able to allow for file hosting directly on mj12games.com.

2,030

(25 replies, posted in News)

underling wrote:

Is it possible to have the topics for each section's list ordered in such a way that the most recently responded to topics are at the top of each list?

Yes. But it's determined by the user, not the board itself.

Go to your User Control Panel > Board Preferences > Edit display options and change your "topics/posts ordering by" and "order direction" options.

2,031

(25 replies, posted in News)

The problems with the sigs and quotes are apparently related in some way to the "News" forum only.

I didn't take into account Jim's color blindness... gonna have to do something about the "new topics" icon.

2,032

(25 replies, posted in News)

We've finally made the switch from phpBB2 to phpBB3 as our forum software. Everything seems to have transferred over quite smoothly.

Some reasons for the switch:

1) Security security security.

2) Attachments. You can now upload images and archives along with your posts, up to 2 MB in size.

3) Security security security.

4) There's a website revision in the works, which should go live January 1, and it seemed as good a time as any.

5) There is NO reason #5.

6) Security security security.

You may see some changes in 'look' over the next few days, as I find something that approximates our 'old' look. Unfortunately, the designer of the phpBB2 theme we were using has not yet done an upgrade for phpBB3.

2,033

(19 replies, posted in Discussion)

murtalianconfederacy wrote:

Give us a bit of notice beforehand. Jeez, thought I'd logged into a different forum...

Lets just check my sig is still there...

Sorry ... it happened very quickly. I've been sitting on the phpBB3 upgrade for months, and only yesterday figured out why it wasn't working. So when I fixed it, I waned to make everything happen RIGHT NOW.

Everything should still be there -- but if you find any problems, let me know; I've archived the old forum.

2,034

(19 replies, posted in Discussion)

Just updated to phpBB3 -- trying to find a style that works for me. I'd prefer something close to what we had in phpBB2.

Yes, attachments are now allowed to posts. I'm not sure about the file updating -- but if you want a file deleted, you can always ask me to do it. smile

2,035

(41 replies, posted in Starmada)

The problem was that we could not come up with a simple and elegant method to handle damage to "equipment" and such while still avoiding the "damage sink" problems from Starmada X.

So we just decided to eliminate the problem. smile

Of course, nothing keeps you from putting in house rules...

2,036

(2 replies, posted in Iron Stars)

RobinStirzaker wrote:

Is it calculated at the beginning of the turn using the previous turn's move distance, or is it calculated after movement each turn?

The momentum changes immediately after the ship has been moved, using the distance moved in the current turn.

2,037

(11 replies, posted in Discussion)

underling wrote:

One of the advantages of being single since around 1996 is disposable income.

Hmm.

My wife and I may need to talk.

smile

2,038

(42 replies, posted in Starmada)

Ken_Burnside wrote:

I think I may be the only person other than Parduz who's bitched to Dan about the dice herding in Starmada.

The problem isn't the sheer number of dice.  It's the iterations.

Huh. I'd always thought your concern was with the number of dice, not the iterations.

The problem is that, if you don't like the three-roll system, there's not much that can be done about it. That is the heart of Starmada -- everything else is details that can (and have) been changed via optional rules.

But the "Roll to-hit", "Roll penetration", "Roll damage" system has been there from the beginning. If you like it, you'll love Starmada: if not, you won't.

This isn't to say I'm opposed to looking for solutions -- just that this is the one part of the game that is going to be highly resistant to change.

2,039

(8 replies, posted in Discussion)

underling wrote:

So is this an example of fascism, communism, socialism, a benevolent dictatorship, or yet *one more* example of "the man" stickin' it to the little people?

Yes.

big_smile

2,040

(33 replies, posted in Discussion)

Rather than give in to the urge to reply, I have decided we've gotten well into areas that should be reserved for other forums (fora?).

This discussion is now locked.

2,041

(42 replies, posted in Starmada)

jimbeau wrote:

Also, I liked banked weapons too, but I can almost hear the high-pitched scream coming from colorado smile

Not a scream, but a whimper...

2,042

(42 replies, posted in Starmada)

Parduz wrote:

Sorry for the double post (and for the maybe dumb question), but how this table comes out?

Not a dumb question, but the language barrier may be confusing me.

Are you asking how the table is derived, or how to use it? I'll answer both questions. smile

The table is derived by combining the chance to hit and the chance of penetrating the shields. For example, to-hit 3+ yields a 67% probability, and shields 5 yields a 17% probability, for an  overall 11% chance of causing damage. This is roughly 1 in 6, so on the table if you cross reference to-hit 3+ with shields 5, you get 6+.

The difficulty with this table is that you'll need to fudge it for the various weapon abilities that impact the to-hit and impact rolls. Further, it doesn't account for the fact that a 3/1 weapon will act differently than a 1/3.

2,043

(42 replies, posted in Starmada)

Parduz wrote:

We (me and my playing group), loves starship games, and we play Silent Death from many years, so Starmada have to face that game, which we think have the clever combat mechanic of all our games.

I am a big fan of Silent Death, myself. One of the systems that got me into the hobby in the first place.

So i tried Starmada with other 3 players, starting with 2000 pts per side, resulting in 11 ships vs 9.

This might have been too big for a first game.

The feeling was the same for all: the combat mechanic kills the game... we all liked the movement system, which give the feeling of "heavy" ships compared to the fighter we're used to have in Silent Death.... what we can't chew is the insane amount of dice rolling required to deal damage.
...
So, while we all loves the movements, the ship designing, the optional rules, no one have liked the combat mechanic (or better: the amount of rolls needed).

Assuming this wasn't just inexperience with the game coupled with a large-ish battle, I'm not sure what to say. The three-roll combat mechanic is really what makes Starmada "Starmada". If it's too much rolling for your tastes, then Starmada might not be your thing.

Honestly, this isn't a common complaint. Sure, some people keep the number of weapons to a minimum because they don't like rolling "buckets" of dice, and the movement system has its share of detractors -- but few (if any) players have expressed a concern that the number of rolls is too high.

If not, i'd like to try to find one, but this requires a serious work building tables of chances to hits and computing the odds. But i think that at least the game designers have already done it, so maybe i can get some helps without reinvent the wheel... so the question is: there's someone that have a "study" about the "chances to hit" of Starmada AE?

I'm not sure what you're asking for, but one could easily put together a combat chart, cross-referencing the number to-hit with the target's shield rating:

         SHIELD RATING
TO-HIT   0   1   2   3   4   5
2+       2+ 3+ 4+ 4+ 5+ 6+
3+       3+ 4+ 4+ 5+ 6+ 6+
4+       4+ 4+ 5+ 5+ 6+ 6+
5+       5+ 5+ 6+ 6+ 6+ --
6+       6+ 6+ 6+ 6+ -- --

I can't see how you'd reduce the number of rolls below two, however...

2,044

(1 replies, posted in Iron Stars)

RobinStirzaker wrote:

1) Does the firing player have to declare what ships/weapons are firing at what targets before starting to roll dice?

The firing player does not have to declare all fire from all ships -- but all fire from each ship must be declared before any dice are rolled.

2) As all damage is applied at the end of the phase, does the target player have to declare what has been hit on his ships?

No.

3) Can the firing player decide on the order he fires the weapons on a given ship?

Yes.

4) Can you fire some weapons on a ship, then some on another ship, and then back to the first one again to fire some more weapons?

No.

5) If a ship as a gyroscopic stabiliser and you are using the target size modifiers for gunnery, does the ship count as one size smaller for that?  I can sort of see that it is more maneuverable so potentially harder to hit than other ships of its size class, but is still the same size.

No, but it seems a reasonable house rule.

2,045

(1 replies, posted in Iron Stars)

You should use EITHER the target size or target momentum modifier for gunfire, not both.

Neither modifier applies to torpedo or rocket attacks.

2,046

(33 replies, posted in Discussion)

underling wrote:

I didn't think he made any attempt to hide his socialistic (not communistic) tendencies.
big_smile

Well, we can debate elsewhere whether the Dems/Obama are/is a socialist, but at least we can agree that there's a difference between that and Marxism/Communism -- a distinction apparently lost on a lot of the right-wing punditry...

2,047

(33 replies, posted in Discussion)

Oh, and Happy Thanksgiving.

Gobble, gobble. smile

2,048

(33 replies, posted in Discussion)

underling wrote:

Uh-huh...
Well, you can both send me your "spread the wealth" checks any time now.
:wink:

I generally like to stay away from politics on this forum, but I just have to say:

If anyone actually thinks ANY American politician is going to reveal hidden Marxist tendencies by an off-the-cuff comment on the campaign trail, they are deluding themselves.

Some may not like the Democratic approach to economics, but to compare it to Communism is akin to calling the Republicans "Fascists". Neither is remotely accurate, and minimizes the true dangers of either system.

Just another example of the American tendency to make everything black and white (both metaphorically and literally), and avoid the difficult task of conducting a real debate over serious issues.

2,049

(15 replies, posted in Game Design)

andyskinner wrote:

Whenever I tell someone I am thinking about hex-based 6mm sci-fi, I have to then say I'm not looking for something like battletech (one or two figures per hex), or anything where you just convert inches to hexes.  As I said, 4" or 6" hexes.

You might be (pleasantly) surprised when you see what we've got in the cooker... smile

2,050

(11 replies, posted in Game Design)

murtalianconfederacy wrote:

I'm trying to build a set of rules as freeware (people can download them). I just had a brainbug that hit me as I was looking around the website and saw the rules.

I didn't mean to squelch the discussion -- I was just wondering, is all.

What would you like help with?