Here are some stray voltages from my synapses,
Orbital stations
- Hull size determines total capacity for production and ability to repair
- hull size also determines spaces for docking
- production capacity and repair capacity are separate and distinct values for calculations
- stations not in supply cannot produce or repair starships
- hull size 1-5 is an outpost, supply depot, etc
- hull size 6-10 is a base station
- hull size 11-15 is a starbase
- hull size 15-20 is a starfortress
- for station design purpose, use engine thrust 1, and it cost 1/2 space, due to stationary nature of stations.
Trade routes
- Resource point cost to establish trade routes
- trade routes are fixed in space (hexes or links)
- provides bonus to income during income phase
- commerce raiding results in loss of half of resource points to attacker
- commerce raiding is defined by attacking fleet along trade route