1

(11 replies, posted in News)

Just saw this.  I'll need to order a copy.

2

(3 replies, posted in Grand Fleets)

Thanks for the reply. 

The last post on the thread from someone I recognize as M12 was way back in 2011.   

Not too crazy about aircraft.  That is the main reason I have no interest in WW2 naval or moderns. 

From the cards it looks like GFIII is going to streamline out a fair bit and add post 1940.

3

(3 replies, posted in Grand Fleets)

Is it? 

The last posts in Mar and June of '11. 

Last product released was King and Kaiser back in '09. 

??

4

(15 replies, posted in Grand Fleets)

I vote for pre-dreadnought to WW1.  1863ish forward to WW1. 

Not too interested in WW2, the coming of age of aircraft and the aircraft carrier sucked all the interest out of that period for me.

5

(6 replies, posted in Game Design)

bekosh scoops me!  I was going to suggest that the counters be designed to print out on labels.  Design flat counters of the ships as if viewed from above at 1/6000 scale that woudl use one of standard label sizes.    Then one only needs to pick up a pack, print them out and stick to a base.    Litko makes fairly inexpensive bases with rounded corners that would work great.  If you stick the 'counter' to a plastic base, matt and then seal them, you'll have a set of rugged long lasting miniatures that will fit in a small case.  And if they get damaged you can just re-print them.

6

(8 replies, posted in Grand Fleets)

brucesim2003 wrote:

End armour is a formula based on belt armour. You don't need to know the actual end armour as it has been made to be abstractly assumed to be derived from the belt armour.

I think that qualifies as a "duh" on my part.....

I'm so used to using historical values for Belt, deck, etc, that I didn't read closely.  Both Deck and End are figured from formula vice using historical values.

7

(8 replies, posted in Grand Fleets)

Thanks for all the replies.  I have been accumulating information from multiple sources as I find them, plus I have gotten some great info PM'd. 

When I get the info organized and converted I'll post the list and ship cards. 

I've been a little busy, that thing called real life intruding, so it may take a little while.

A question though.  Currently for armor you need to determine type (either by year or detailed in ship information) and then Belt, End and Deck.  I have come across a few ships that do not mention ends.  If you only have Belt, Deck and Turret information, how would you figure Ends?

8

(8 replies, posted in Starmada)

That doesn't really model the effects.  I remember Andys very well.   PA failure wasn't usually gradual but catastrophic.  The PA absorbs any weaps until full, then detonates, this can be mitigated by bleeding off a percentage, transferring power to a Power Module an ejecting it, or using the power in ships systems.  In battle the Andies power would increase dramatically as they took hits.  Unlike 99% of all other races, the Andies would quickly go to firing all weapons at maximum power (including overload IIRC) as well as maximum movement and displacements.  While a battle group could take down a single Andy by concentrating enough firepower to overload the PA's with more power than the single ship could use.   Multiple Andies were very nasty with individuals being able to displace away to bleed power while the other ships maintained the pressure on the enemy.    Two Andy CA's could shred a Fed CA in short order.

In general in SFB a ship cannot maintain and fire all its weapons and shields and still be able to maneuver.   An Andy ship could operate all weapons and maneuvers at maximum within the first few hits received and maintain that maximum level of output while their opponents are struggling to balance power consumption. 

When the PA's overload, I have never seen it deal dribbles of damage.  Normally once you loss a PA, the rest chain and the ship pops like a blister. 

I don't know how you would model it, but the Andies firepower should increase as it takes hits plus it should gain MP's.  That is until that critical point when the PA's overload and it blows up.    The big thing is that in practice, in all the games I ever played, when a PA finally overloads the ship generally becomes an expanding cloud of gas and debris.

9

(12 replies, posted in Starmada)

Oddly enough I am in the process of re-watching the series as we speak.  Or to be more accurate, watching the episodes I liked Season 1 through 5, skipping the 'filler'. 

I would love to see a good new series.  Crusade and the ranger thing just weren't very good.   Some good ideas, but on the whole, not.

10

(40 replies, posted in Game Design)

Of all the RPG's out there, the current "rules lite" system with the most active support and grates flexibility looks like Savage Worlds.   (Disclaimer: Myself I prefer Hero and can't stand the "not quite finished unless you buy yet another book" GURPs  wink )    That all said, I do really think adopting something similar to SW would suit most mini gamers best, I was able to GM a full session within a day of picking up the rulebook and it flows well and things can easily be altered on the fly. 

SW is at its core a genre-less system easily adaptable to many settings, with a very large range of different setting already available from Weird WW3 to Pulp Space to Cthulhu Horror.  They are close to re-releasing a Savaged edition of Space 1889 as we speak.

For MJ12 I would recommend a Savaged source-book for its world/settings.   Many source-books/settings add unique rules/options as well.  The basic rules are short and cheap, the PDF is only $9.99.

I would like to see MJ12 bring something to the gaming world that I have not see successfully done before.  A way to merge the Role-playing with controlling ships on the gameboard in a SIMPLE manner without tons of rules.  I am primarily an RPG gamers that had almost given up on mini's because most rule systems were so complicated they just sucked the fun right out of the game.  I still read and loved my history books and scifi stories, but it came to mini gaming the drudgery of assembling and painting ships/armies just wasn't worth the effort because of the overly complicated completely un-fun rules out there.   Then, I discovered MJ12.  Starmada, Grand Fleets II and so on.  The rules are crunchy without sucking the fun out of things.   Simple yet detailed.  Or in other words FUN to play.

I for one would love to see a plot point campaign for Iron Stars or Starmada.  Especially if it contained rules for integrating role-playing directly with ship combat and maneuver.

11

(8 replies, posted in Grand Fleets)

Arrggghhh!!

They sure are proud of the Conway's 1860-1905.    I actually have enough to cover pretty much anything 1905ish forward.  It is the earlier period that is hard to find.  $180-290 is pretty steep though.   :shock:

12

(8 replies, posted in Grand Fleets)

Hello all,

Anyone know where I can find technical data on warships especially pre-dreadnought's.  I have been doing some reading about Russo-Japanese War and wanted to put together some scenarios.   My problem is that most of the books I have are seriously lacking in the technical data I would need to stat out the ships.  I did find a couple books for sale on Ebay and B&N, but they were used and their sellers had serious cases of.... well lets just say the prices are steep.

Anyway, I'd like to play out some scenarios of the Russo-Japanese War and the First Sino-Japanese War and tech data is sparse.

Any pointers of where I can find it would be welcome.

13

(2 replies, posted in Miniatures)

Fine looking ships there....

thedugan wrote:

How was i supposed to know I'd be sending it over the edge?

I usually end up killing threads... :roll:


This one seems to have gotten quiet recently..........

15

(12 replies, posted in Starmada)

Inari7 wrote:

I think he is basing his converson on FC, BUT the guys over at the SFB forums have conversions from SFB to FC smile

IIRC the differences between SFB and FC were fairly minor systems wise.    When I compare the SSD's from a SFB Fed CA to a FC Sqd Scale Fed CA they are the same.

The big difference is in how energy is managed.

Of course I played SFB but only read through FC once so my impressions may not be accurate and I may be missing something.

Not Nine....

TEN  wink

17

(12 replies, posted in Starmada)

I haven't gotten my KA yet, I expect it to be here by Wed.

I am real interested in your conversion notes, but are you basing it on SFB or FC?  They are real close but different.  I know SFB, but have only skimmed my copy of FC.

18

(45 replies, posted in Starmada)

Well, I'm probably in the minority, but I hated the FASA designs.   They always looked unbalanced and weird with no real reason for the form used except the artist thought it was 'cool'.  Especially some of the really weird designs they threw at the federation, like the Chandler and Charger classes.

The SFB were more miniature than models, but they at least look like they followed a logical progression.  And when there was a major change there was a reason, such as the Sparrowhawks. 

That is why I am so happy to see a Starmada SFB crossover rather than a Paramount Star Trek or FASA Trek one.

I have just ordered a copy of Klingon Armada and can't wait to get it.  Romulan Armada will follow as soon as it hits the street!

19

(9 replies, posted in Iron Stars)

Enpeze wrote:

Savage Worlds would be probably the best for IS.

In 2010 there is also a Savage Space 1889 coming up.


You are right there.  I recently picked up SW and can say it is a fast and fun game that handles pulp'ish games really well. 

You won't go wrong here.

20

(59 replies, posted in Starmada)

Soulmage wrote:

Kinda a tangential question. . . but I don't know too much about FedCom.  I guess one thing just struck me looking at these cards. . .

Seems like a Federation heavy cruiser ought to get its clock cleaned by a Klingon Battlecruiser.  Yet from what I can tell they seem comparable.

Is this just because Fed tech is supposed to be so inherently better than Klingon tech. . . or just a fast and loose application of terms like Heavy cruiser vs. Battlecruiser. . .or just some legacy from Star Trek lore. . . just wondering how this situation came to be.

Really excited about this game BTW.

Your mixing terms across race lines.  The original Klingon D-7's used to be much lighter on the staying power side.  While they packed a lot of firepower they couldn't sustain a lot of hits.  In my original thin pack game from back in the late 70's a D-7 never had weaps more powerful than  Ph2 + Dist while the Fed CA had Ph1 + Photons.  The photon took longer but retained its punch and the ph1 was more powerful and had greater reach.  Disruptor were close-in weapons and Ph2's were shorter as well.  Since the D-7 had tough forward shields but tissue paper rear ones it fit the Klingon attack strategy.  The Fed CA had tough all around shields and lots of interior to suck up damage. 

At first 1 Fed CA was a match for 2 D-7's, that is why you always saw D-7's in groups of 3.  But SFB wanted something to be 1 on 1 so they adjusted the D-7 up.  They made it a bit tougher and really slowed it down to have the same move cost as a Fed CA.  Since it was a game and they really needed a 1 on 1 match-up this flew.  But I still have some of the old SDD's from way back.

21

(59 replies, posted in Starmada)

cricket wrote:

Updated card to reflect various suggestions...


The biggest thing I see that feels off is the ranges.  Effective phaser range always exceeded photon and disruptor range.  One of my favorite tactics back in the day was to stay just beyond effective disruptor/photon range and chew up the target with my phasers.  The occasional torp hit was too infrequent to hurt and disruptor damage dropped so drastically at range they didn't matter.  With a photon only being fired every other turn a sqd of small fast ships can rip a heavy to shreds

22

(9 replies, posted in Iron Stars)

Hero System is specifically designed to allow you to play in any genre.  The basic game has been around since '81.   It is not designed to play a setting out of the box.  But rather so the GM can set up the setting he wishes. 

Good system.

23

(19 replies, posted in Iron Stars)

CPTCole wrote:

Hey
Blackronin where did you get this info.  I've been surfing the net, but haven't come up with anything like specific numbers of US Ships during the time period.  I am a neophyte when it comes to net-fu.

All I have been able to find is some sites on ship names and sites about the Great White fleet (which I will probably use for my version of the USEN unless you can help me out).

Go here, http://en.wikipedia.org/wiki/List_of_United_States_Navy_ships , and then select by type in the sidebar to the right.  If you select battleships it gives a breakdown by type and class.  Drilling down shows details on specific ships and normally a pic.

24

(25 replies, posted in News)

Are you going to turn on 'board styles' in the users CP?  Most of my favorite BBS's use the same software.  My preferred choices are 'Glacier' or 'Black Pearl'.   But there are many available to the users of phpBB.  Just a thought.

Right now the board style is really hard to pick out new posts.


Yes,  yes I am old smile

25

(9 replies, posted in Iron Stars)

Being the nosy person I am, I peeked.

They opened just fine from the link for me.....