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The fleet names are purely cosmetic, at least at this point. We wanted to have four generic fleets -- generic in the sense that they have ships available for any type of fleet players may be using -- and gave them names mainly to have something better than Fleet 1, Fleet 2, Fleet Red, Fleet Blue. I think it also helps Mike's artistic muse to have something to hang its hat on. (Did I just mix metaphors?)
I'm interested in Quantum Legions. Of course, as one of those with young kids and a wife, I don't get out much anymore. So, I would love to help with playtesting -- but only if I can whip up a Vassal Mod to play it PBEM or online.
Cheers,
Kevin
I think it worked very well, Sir Schemer. :?
The Republic Fleet is largely assembled. 8-)
Blacklancer99 wrote:We've been playing with 2300 ad ships converted to Starmada
That sounds glorious, Comrade Erik. I loved 2300ad back in the distant day when it first came out (ca. 1986?).
Whereabouts in MA are you? I can't quite imagine finding time to join a Starmada group. But if there was one nearby I might actually try to find the time.
I always liked the leaders in Squad Leader who had the positive modifiers (negative was good).
In regards to getting the right stats, I think your idea works. Some VBAM players might balk at it only because VBAM envisions a running battle last days or weeks, so a dual-purpose fighter would be able to reload over the course of a battle. Still, I think it captures the feel of the dual mode so I think it's better than ignoring the modification.
Does this comment help? :roll:
I think an official tournament rules set could be useful. Equally useful would be an agreement with a group of players to try playing without any option rules, for example.
Once I get the Vassal Mod finished, I intend to begin a PBEM tournament. Since I will be running it, I will be determining the rules used. In its first iteration, ships will be assigned from the official sources, so there is no worry about this particular discussion. But I do dream of a "bring your own ship" tournament, as well. In that case, again, I will assign tournament rules for ship design.
An official set of tournament rules would therefore mostly be helpful for creating consensus. A group might have difficulty agreeing on which rules to allow. If there is an official list, then that would likely become the default convergence for consensus.
thedugan wrote:Am I a Rear Admiral because of all the Butt jokes?
:cry:
Spitting coffee at Panera is embarrassing...
Admiral Horthy didn't need a fleet!
Okay, to be fair, Admiral Horthy had a fleet but lost it in a little thing called the Treaty of Versailles. He made sure he kept the title and the uniform as dictator of Hungary, though.
Point is, as the dictator of the MJ12 forums, Dan needs no excuse (or fleet) to give himself the grandest title he wishes.
All Hail the Admiral of the Fleet!
As a volunteer -- and a brilliant graphicalist! -- I've been letting Mike decide how he wants to do the graphics. He and I decided on four factions and he is taking charge of producing four distinct orders of battle. No small task.
Maybe later we can look into adding additional factions... especially, I think, to support the Star Trek initiative. I am looking into ways to add two dreadnought-era fleets, as well.
For now, I am happy to have Mike work on the fours factions -- we are calling them Republic, Empire, Hegemony and Confederation. Bear in mind, he is making about 20 counters for each :!: Eventually, he might be enslaved (or at least indentured) to provide some terrain counters. It's a huge task and I lay awake each night wracked with guilt at what I am visiting upon this kind, gentle man.
thedugan wrote:Cool! Although I think the values in red seem a bit low to me for that class of ship....
The values in red are just the damage taken this round. They don't constitute either what is remaining or what it started with.
Here is a current alpha shot of the Vassal mod. The Sirius Black is a Republic Super Monitor with its properties showing. Basically, the properties box is accessible by right-clicking on any counter. The main information area is a cut and pasted from the text page of the Shipyard spreadsheet. You can also see the current state of the right-click menu. Invisible is a command which cloaks a ship, making it invisible to other players until the owning player 'uncloaks' it.
The Severus Snape is a Republic Battleship. Currently, there is a hit marker laid over top of it, which indicates damage taken during the current combat round but that the round is still underway. This is a way of tracking damage before it becomes final during the End Phase.
The mod is progressing and I hope to have it ready for testing by mid-January.
The stuff Mike is sending me to plug into my vassal mod looks awesome. He's inspired me to move to a larger hex size to get better visuals out of his... um... visuals.
Now I wish I could change my vote. I love this new look! :-)
I really don't like the contrast either. I find the whole board to look washed-out -- and the red highlights are simply garish. I wouldn't say I 'hate' it -- hate being a strong word -- but that was the best choice for my feelings, so I did say I hate it.
Kevin has a point. I've never played Silent Death but I understood it to be primarily a small capital ship and fighters arena. If you played Starmada with small ships and fighters, I think it would be more manageable. And certainly a better way to play your first game -- maybe leading up to bigger ships and bigger fleets.
Kevin also has a great name.
- Kevin
thedugan wrote:I'm guessing that it's more a private property issue...
Bingo!
Thanks for looking into it!
I thought you were supposed to get what you pay for? The support you give this free tool is outstanding! :!:
Is there any trick to getting a high AF score when you build ships in Shipyard (where else would you build them?)? I was thinking that Shipyard is a great tool for allowing players in a VBAM campaign to design their own ships. Give them some point guidelines for different classes, let them design and then take the resulting VBAM stats. Voila!
However, I was trying to design some Anti-Fighter escorts and tried all kinds of things but always ended up with a higher AS score than AF score. I even tried using Anti-Fighter Batteries and still my AS was higher. Thoughts?
I have some of what you were looking for written up but today sucks at work, so look for me to get it out tomorrow.
K
Sounds fun!
A tiny update on 'progress': Dugan has agreed to help produce some fleets. He sent me some sample ships which look awesome! I haven't had much time to hammer out the module but will definitely have more time in January, once my semester and the holidays are over.
Lsutehall? Would you be interested in some playtest games in January?
Thanks for the quick update -- looks much better!
Eeek! There is a painful (on the eye!) issue with all the L's in the PDF. Looks like they have been replaced with bold | marks.
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