176

(19 replies, posted in Discussion)

I want Icons that are obvious that there's a new post.

I want a shutdown on idiotic signatures.

eveything else I can do without (except of course the breasts, I like those)

177

(49 replies, posted in Miniatures)

just demolded more asteroids and looking to cast.

cold? in my basement?

anyway, I 'll have my hands full with painting the japanese minis I got from GZG...

178

(25 replies, posted in News)

Am I still in Kansas?

We're a bunch of high-tech old farts, cause I can't tell which forums have new posts and which dont.

179

(42 replies, posted in Starmada)

underling wrote:
jimbeau wrote:
underling wrote:

I'd love to have a Car Wars style game.
And I can't tell you how many times I've suggested that genre to Dan.
That way I could use all of the Matchbox scale cars I bought to use with the Dark Future boardgame that GW put out 15-20 years ago. I've got a lot of foot models, in addition to a lot of the plastic and lead vehilcles from that system.
Just no ruleset.
*sigh*
Mad Kevin

Thing is, I'd come at it from a quasi-realistic angle and I think you were wanting to head down a different path

Hmmm...
I don't remember me not wanting to come at it from a realistic angle, but at the same time I do think it should be fairly fast-playing and be set up so that players can run multiple cars and/or groups of pedestrians.

Why do we remember different things? hmm

anyway, Bangers and Mash is not Car Wars or anything like it, really

180

(42 replies, posted in Starmada)

underling wrote:

I'd love to have a Car Wars style game.
And I can't tell you how many times I've suggested that genre to Dan.
That way I could use all of the Matchbox scale cars I bought to use with the Dark Future boardgame that GW put out 15-20 years ago. I've got a lot of foot models, in addition to a lot of the plastic and lead vehilcles from that system.
Just no ruleset.
*sigh*
Mad Kevin

Thing is, I'd come at it from a quasi-realistic angle and I think you were wanting to head down a different path

181

(42 replies, posted in Starmada)

I miss car wars too. 

"Bangers and Mash" is a car combat game I've wanted to put out for a long time, I even have rules written, playtested somewhat and in the list of things to do before I die.

Bangers and Mash is a complete car combat system, but with a twist. This is not your run-of-the-mill car combat game, with lasers, mines, and reflective armor. Rather it attempts to model the fast-paced and dangerous world of the professional Demolition Derby driver. 

Sprinkled across the US and UK, there are hundreds of these gladiatorial contests staged each weekend.  Banger Racing or Smash Derbies pit men, machines, and sometime mud against one another.

Bangers and Mash is not your Dad's car combat game, but at least its fun, so grab a cold beverage from the land of sky-blue water and put together the best Derby Machine you can muster.  Pit your skills against your buddy's, work the kinks out of your strategy and break some stuff!

While we've provided players with stats for dozens of cars, the real strengths are in its vehicular creation system, wherein players can model any common child's small scale car toy and beat the crap out of his or her friends and loved-ones.  Bangers and Mash encourages players to be creative, use their imagination and have fun, which is the way wargaming should be.

I don't  have a complete ruleset yet, but I got the intro NAILED! Makes you wanna buy it doesn't it smile

Anyway, If you've given up on chart games, why do you want a chart to play Starmada? big_smile

182

(8 replies, posted in Discussion)

Word

183

(11 replies, posted in Discussion)

thedugan wrote:

Been happily married since 1988...

...which is when I stopped most of my gaming...

...hmmmmmm.

Been "happily" married since 1985 and I still spend too much on gaming stuff and scotch (course, it's my own personal income so phpphphppttttt! smile)

184

(8 replies, posted in Discussion)

Who's house?

Dan's house!

185

(42 replies, posted in Starmada)

I don't think Dan has been secretive about any aspect of Starmada, at least since I've known him so divulging the underlying mechanics isn't too much of a worry. I think they're all plainly clear in the rules, personally.

RE: The banked thing.  After the compendium, Dan has been most adamant about Banked weapons being the thing that broke Starmada. (Personally I would say it's the new movement system, but I lost that argument in a hail of arrow-fire... Does anyone else hear a whimper???)

Finally, you may be coming off of a history of old-school, chart-based gaming (nothing wrong with that) and thus some of Starmada may seem alien to you. My opinion of the MJ12 line is that it has always taken a brand-new look at how we game, and made it fun ('cause that's how it's supposed to be) so you don't need a ton of charts or rules to have a great game.  I think if you just play a few more games, they will begin to move more fluidly.  Come over to my house and we'll play and I can show you how I do it at the conventions. smile

Noel and I have played some gargantuan games (like 60 fighters on a side and 30+ capital ships) yes they took a while, but it wasn't the dice that slowed us down.

186

(42 replies, posted in Starmada)

I have to ask Parduz, are you rolling all similar weaponry at the same time? i.e. anything from a ship that has the same to hit number can roll all the weapons in the bank at once, no need to split rolls.

Also, I liked banked weapons too, but I can almost hear the high-pitched scream coming from colorado smile

anyway, I can say that there's not been a lot of complaining on the number of rolls when I play at the conventions, but if you have an issue with it,  then maybe others do too.  Is it possible to get the same from a table? yes.  but the issue is that you don't get a good spread of probability with 1 die roll...the more dice you roll, the more like "average" it's gonna be.

I'm not saying that quite right, but I think you get the point.

187

(33 replies, posted in Discussion)

murtalianconfederacy wrote:

Because of that, I must admit to feeling that this whole Obama/McCain thing is like if both of you are debating the merit of red or green apples. Both of them are apples, yet you seem sure that one is a lime and the other a tomato. Same over here, I guess, between Brown and Cameron.

Nicely put, though my wife would argue there are subtle but fundamental differences in the positions each man states.

188

(33 replies, posted in Discussion)

Or we could all just laugh. big_smile

I hope everyone had a really great thanksgiving.

189

(33 replies, posted in Discussion)

Well, personally, I have a lot to be thankful for.

among them that we're no longer ruled by a despotic monarch with delusions of grandeur.  At least not in a few months.

190

(3 replies, posted in Defiance)

http://movies.msn.com/movies/movie/defiance.3/?ocid=B029OFF03A1103A

heh

What do you say when someone tells you "We only have 4 bullets"

of course...

"We'd better make them count then."

<sigh>

Looks interesting tho. I tend to lean towards movies like this anyway. We'll see if the movie is better then the trailer.

191

(9 replies, posted in Iron Stars)

worked for me, shouldn't be memory problems cause it's 4 paged text nly (for the most part)

192

(25 replies, posted in Discussion)

thedugan wrote:

I don't wear my Irish descent on my sleeve, unless it comes up in discussion or someone tries to beat me up with it.

I only wear my Irish descent on my sleeve when it gets me free beer.

193

(15 replies, posted in Game Design)

andyskinner wrote:

I've wanted to do something just a bit different than most.  I wanted a hex-based game, where a hex was 4" or 6" across.  An entire formation of figures move between hexes.  I was in on playtesting Epic Armageddon, and realized I didn't like detailed positioning for itty-bitty figures.  I wanted to pick 'em up and put 'em down.  Instead, I was thinking about:
* cover (can that thing over there see this strip of figures between those buildings?)
* how close they were (barrage templates were 6cm)
* order (there are issues about which figures are closest or farthest from enemy)
* move distance specified to the centimeter
* line of sight to targets (am I just outside the cover enough that I can shoot out of it?)
* distance to targets and from things that want to shoot me

I'd say this level of detail and the level of abstraction you're describing are mutually exclusive. Not impossible, but harder.  Look at For the Masses to see how we handled that abstraction therein.


andyskinner wrote:

It may be that nobody else thinks the amount of abstraction I like is any good, so I'm not expecting folks to jump on this.  However, when I hear someone say they want to do big games, this is what I think of.

It does sound interesting...

194

(49 replies, posted in Miniatures)

the rock I cast takes a little less than 1/6th cup of materials total with waste.

195

(25 replies, posted in Discussion)

I gotta say tho, MC's post made me smile a little smile

Working in the Information Tech industry, I am constatnly reminded that there are folks out there who do not share my beliefs... Or inability to spell

196

(25 replies, posted in Discussion)

I have excersized my Enormous civic muscle and am now exhausted

197

(43 replies, posted in Game Design)

just a couple of pennies for your thought.

I can't say that Starmada has suffered for only having a d6, in fact very early in the starmada X playtesting we toyed with the d10 idea, in fact I was extremely vocal about having d10s.

Turns out d10s took some of the fun out of the game.  I don't know why, but it just didn't work.

Maybe Dan could articulate more clearly why, but I know we discussed it after some playtesting and both pretty much came to the same conclusion... keep d6.

Remember I was extremely FOR d10s in Starmada, but changed my mind.

198

(49 replies, posted in Miniatures)

it's a plaster-type powder about $1 per pound all-in all including shipping

for me, I have about 40 pounds left, so I'm going to use it whether it's cost-effective or not.

I'm slightly surprised the mold worked too.  But work, it did.

199

(49 replies, posted in Miniatures)

nathan wrote:

Thought this might be pertinent:

http://www.taxidermy.net/forum/index.php/topic,39157.0.html

Apparently using cheap silicone and polyester resin to make castings is a common practice among taxidermists.  Not a bad little guide.

Well, I tried this too, here are the results.

I used silicone right out of the tube and a 1:1 mixture of Dawn dish-soap and water. I cast the part out of merlin's magic dental plaster.

I started with a very complex item that had deep undercuts and I have to say the results we more spectacular than I expected.  I will be casting a bunch of these guys in the near future to test how long the mold lasts.

<IMG src="http://tablegamer.com/wp-content/uploads/2008/10/asteroids.jpg">http://tablegamer.com/wp-content/uploads/2008/10/asteroids.jpg</IMG>

200

(13 replies, posted in Starmada)

You're less likely to have a game of maneuver if you limit the arcs to front only, and keep shields high in the front, it will encourage stand-offishness.

I'd limit arcs to broadsides, i.e. HJ and IK. There's no reason to turn otherwise.

Use screens, or force the shields to be 1 lower in the broadside arcs and 2 lower in the rear arc, it makes no difference mathematically, if they affect all ships the same.

However, what you're describing IS screens, but without the ability to change  them from turn to turn.

I like this idea very much, btw, I've been frustrated with the discussions about range 30 world-splitters for a while now.