I just read a little bit here and there have been several ideas how to enhance Starmada. One of my old ideas which are always spinning around in my head comes again in my mind:
ATM we have the following in the game: Everyone has xy buy points and then starts at his edge part of the map. They battle until one side surrenders or is destroyed. Thats good and traditional tabletop.
OTOH is there a possiblity to create a more "meaty" type of game? With "meaty" I dont mean alot more complicated rules on a tactical level. I mean rather that we go up a level in fleet combat. But not as high as a interstellar campaign system like VBAM or SS shows.
How about the middle ground? For example lets look how a planet or solar system can be invaded. Defender sets up. Then attacker came in, defeats the defenders navy and finally lands troops. Could be a way to play it fast and dirty, but how about a whole campaign in a solar system and not just a single combat?
This means fleet assets on several planets, moons and other stellar bodies. Possibly even the bigger planets are divided in zones/continents/sectors or whatever. So the challenge is not only beating the enemy fleet. Its also about logistics, , thinking in a bigger pictures than determining the PEN of single cannons. You are not captain of some ships, you are an grand admiral/miliary gouverneur of a whole solar system. Your mission is to use your assets to defend the system or to invade it. Fleets and supply depots are reeinforced from outsystem, ships are replaced and repaired in star bases or mobile repair ships, troops are mustered, weapons and replacement fighters are fabricated. Supply depots can be raided or have to be secured etc. A whole solar system campaign could last for months or even years.
Would such a kind of game be too complicated? (this I would not want) Or is all we need to get this, having a genius idea?
Last century there has been a game called Renegade Legion: Prefect from FASA which was in this way. It had the perfect scale and decent rules but unfortunately it was also too complex to be enjoyed by many people. Another game in a similar (but not perfect) scale was Invasion: Earth from GDW.
Would anyone even be interested in such a starmada enhancement?
One rule I think could work is to divide the game into "campaign turns". If fleets are meeting in a planets orbit for example starmada combat can be used or abstract combat for not-so interesting battles. All ships are assigned to fleets, which have to be simulatanously preplotted when they want to move from one sector to another in the solar system like a starmada ship in tactical combat. I think this could be really interesting.