101

(50 replies, posted in Discussion)

Tooheys Old, but preferably cider.

102

(0 replies, posted in Discussion)

http://www.zombiesmith.com/pages/defiance

Only not. This seems a bit odd, don't you think?

103

(5 replies, posted in Defiance)

Well, so far over the weekend we have tabled Legions of Steel, Space Thugs, The Black Watch (whose owner has declared Defiance is his new love and 40K can go and get stuffed), MORE Black Watch (originally an almost-completed custom list that just happened to work perfectly under the Black Watch OB) , Infranites, and the UNE.

We've had a total of 8 players involved on two tables in uh..... a lot of battles.

I plan to rework some aspects of the UNE list to improve weapon/troop combinations, indirect fire, and the range on the Carl-G. Also I'm going to improve movement rates slightly across most troop types. Between all this I expect to add a nice edge to the UNE's tactical options in some respects, drift a little from the source material in some respects, and move closer to it in others.

My as yet unpublished Legions of Steel Machines list seems to be very competent. The Dreadbots are a terror.

The Black Watch performed very well, but I can't claim credit for that since the elements fielded were largely from Demian's Star Marines list. It's likely that I will split the list into two divergent ones to suit two mates with rather different collections and concepts.

The Infranites put up a decent fight, winning one and losing two. I think I need to tune the list VERY slightly for efficiency and then change my approach to fielding a force.

Thoughts from the weekend:

*If you don't have a decent long-range Indirect Fire weapon on a suitable platform, you might as well shoot yourself in the head.
*Pay attention to actual tactical variety when generating a custom army.
*Every army needs a disruptive weapon on a suitable platform; something that can flush troops out of cover, mess up lanes of fire, or otherwise cause the enemy's best laid plans to gang agley. I suppose the disruption can be brute force superiority, but I rather think that my general neglect of grenades, smoke, cone weapons, and maybe phase, stun and force fields, has hampered gameplay a couple of times.

104

(2 replies, posted in Defiance)

You may find building army lists and then armies-to-field horribly addictive.

105

(13 replies, posted in Defiance)

Ah, buggerdamn.

Oh well, good luck with other people's stuff wink

106

(11 replies, posted in Discussion)

Defiance also has rules for 6mm play. I am struggling against the temptation to try out proper old-school BTech metals in a system where battles are resolved in 2 hours instead of an entire weekend.

So: if you have 28, 15, or Battletech 6 mm miniatures of sci-fi or WW2+ ... go Defiance!  :mrgreen:

Also: Defiance is very good if you want 20-30 infantry and several light vehicles or 1-2 tanks. It is workable down to a couple of squads and up to double that original 20-30 plus vehicles.

ARES is for fantasy, it uses a nifty opposed multi-size dice system and from what I hear works from 6 figures to "lots and lots" depending on how you stat them up. There's adaptations for Wild West and Star Wars out there somewhere. It looks like it would be excellent fun for small, loose fantasy skirmishes.... but I haven't played sad

107

(13 replies, posted in Defiance)

A note: 19 month old boys are as attracted to miniatures as any other, but fail to appreciate the delicate nature of the little metal toys.

Fear not. I have glue.

Lots of glue.

108

(13 replies, posted in Defiance)

Here in Australia, we all have two pairs.

109

(13 replies, posted in Defiance)

Well there's only room for another pair. We have one pair here.

110

(13 replies, posted in Defiance)

1. Sure ye can.

2. Defiance is the rules-set for tabletop that we'll be using. It's on a par for complexity with Warhammer 40 000; it's somewhat more involved depending on what's in play, but plays out faster. The big bonus is that you can stat anything into it and get a decent result, so I can bring out my Legions of Steel stuff, Steave can bring his Space Marines, Sav can bring his Robots from Cardstock, and everyone can fight everyone else with joyous abandon.

3. The unasked for advice: get a hold of a copy of Defiance for a read-through (it's a really big book when printed but only about 60 pages of that is rules). If you have an idea of the basic concepts you'll get up and running a lot faster. The basic concepts are about 10 pages, the full "basic" rules roughly 50, but there's a ton of stuff you don't need to know, let alone memorise, to be able to start playing.

111

(13 replies, posted in Defiance)

House armies not taken:

United Nations of Earth (UNE) : long-ranged guns, power armour, and ah... more long-ranged guns, and more power armour. Fully painted tank and walking weapons-platform available. Lots of infantry options. Lots of heavy weapons.

Infranites: Less rangey than the UNE, with fewer specialists and more all-round punch. Fully and partially painted Dreadnought style stampy robots with guns available. Decent artillery. Jetbikes available but unpainted, due to a horrible horrible misstep with primer.

Legions of Steel: Robots with guns! Lots of robots! Lots of guns! Robots with napalm guns, horns, and tridents! Female centaur robots, skeleton robots, giant devil robots, enormous scorpion (with artillery rocket battery for tail) robots.

112

(13 replies, posted in Defiance)

Well, there's an invitation-only, limited-seats gaming.... thing happening. At my house- the new one. PM if you need updated phone, email or address details.

Three people so far are bringing their own army, everyone else is depending on the House supply. edit: Mark is BYO, having picked up 20 Eldar on Ebay

BYO so far:

Steave: Custom Space Marines chapter. Damn close to fully painted, plenty of variety, and a nice, militaristic look. No bright pink power armoured psuedo-goths here, these guys want to shoot you lots, not strike dance poses with improbable melee weapons. They still ride giant Harleys with huge HMGs though, 'cause that's awesome.

Sav: Paper cutout 3D robot legion. This promises to be awesome. Sav is statting his own army. Sav gets an extra ration of rum, sugar or tobacco, his choice.

Justin: Custom force represented by Space marine Scouts and... Imperial Guard? Possibly featuring "the super explodey mega tank of doom- and suicide bombers! Stat them up for me. Now." Yesssh masssshter. Warning: may contain exploding ninjas.

Mark: Eldar plus Pig Iron Infantry, and I'll throw in some Grav Tanks, or bikes, or an Avatar, from my 40K days. Should be interesting, as one of the few forces not dominated by Powered Infantry, he may well outnumber us all.

House armies so far:

Carby: bagsed-I the Kryomek. I apologise for the skewed selection and that a decent colour scheme only came to me after I'd painted most of the slithery little bastards. Cone weapons, fast vehicles, stupidly good morale.... and suicide bombers. They want to eat your face, but they're not averse to the occasional rolling artillery barrage. I'm in love with this army so I hope it performs well and provides foe-destroying happy fun time.

James: has called the Legions of Steel. Even if there's something unpainted now, I can fix that with black spraypaint and some frenetic drybrushing. Basically the Machines have hordes of virtually unbreakable riflemen backed up by a variety of specialist assault fiends.

Dave: this just in, Dave is gonna show up. No further details as yet!

EDIT: good grief. Coming up with a viable force for like, everybody, is exhausting. But an excellent excuse to get my toys out.

113

(54 replies, posted in Defiance)

Just in case it makes a difference: the list is not authorized in the sense of checked and approved, but Kryomek(TM) is used with permission, and I obtained permission to post the list too.

114

(5 replies, posted in Defiance)

Emergency transmission just in: the internet has run out of porn!

Ha! Just kidding. That could never happen, thanks to http://tvtropes.org/pmwiki/pmwiki.php/M … ThirtyFour RULE 34! In fact, the posting of this message has caused to come into existence porn whose central theme is messages warning that the internet is running out of porn.

Ahem.


KRYOMEK(TM)

Yes, the list is finished at last! emailed to tnjrp, so hopefully available soon!

The Kryomek(TM) Great Hive Hegemony is a bizarre hive-mind like coalition of previously warring beings, equipped with biologically-incorporated weapons technology. Far from being a pure biotech force, it could be said that the Kryomek(TM) are a weird and perverse kind of cyborg.

They are deadly at close range and in hand-to-hand, with a variety of tricks and a VERY interesting support weapon that amounts to pretty much the best Indirect Fire available. Terror weapons, obscurement devices, and virtually unbreakable troops are all present in abundance, as well as a non-canon suicide bomber. :mrgreen:  The devil made me do it.  :shock:

In addition, they can field a variety of bloody strange bio-techno-oddity vehicles that are relatively fragile but quite cheap... because the models are quite cheap, and I like them a lot!

This is the best and fairest conversion I could come up with, but it's interpretive because the original ruleset works VERY differently from Defiance.

115

(2 replies, posted in Defiance)

I've done both: used miniatures from existing lines to make my own devised army for Defiance, and converted stuff to be like it was in its original system.

116

(31 replies, posted in Defiance)

I've barely picked up a pen in about 6 years, so I got nothin'. Wasn't much good for a full half-page in the first place anyhow wink

117

(25 replies, posted in Discussion)

Or it gets you laid.

118

(5 replies, posted in Defiance)

I'm on some seriously extended work-hours from here til the end of the year. If I remember- which is not guaranteed- I'll continue this when I get back.

119

(50 replies, posted in Game Design)

Skirmish with RPG elements so I can power-up my troupe over the course of a campaign. I'd never get to play it but lots of people like that stuff.

120

(14 replies, posted in Discussion)

Ok, so drive around here and help me with this computer cooling problem.... it's only a couple of months by sea.

121

(5 replies, posted in Defiance)

Second: Infranite.

Capitalist tribal society. There is gender division, men dominate politics.... but only women can express the genes for a seer or prophet, and so dominate religion and tradition. In their original game terms, these guys are blood and thunder heavy-metal gods of war.

Infranites are all PI in their native game (Legions of Steel) but suffer from an even worse tendency to top-heavy than the UNE does, so I threw in some SI human mercs to loosen up their OB and because mercs fit so perfectly with Infranites.

Infranites get 4 types of infantry: Sprinters, normal PI, heavy PI and the SI I added.

Infranites get a very small range of very effective firearms. They are good at range but get better close-up.

Infranites get superb IF weaponry.

Infranites get the Vocano BAP, a 2-damage capacity Anime Mecha vehicle with a lotta firepower. Yes, it's perverted.

Infranites get the Lightning Jetbike, a 2-kill flyer Light Vehicle. Also perverted.

Infranites get a 75% vehicle cap. Perverted as all hell.

They get no forcefields, phase or field-piercing weapons at all.

Finally, I invented a gunship AFV and a heavy APC for the Infranites. Both fit the concept: fast, flexible, and well-armoured with a small selection of excellent weapons.

This army list is so compact that this summary is only slightly shorter than the actual army list. It was so much easier to write than the UNE, apart from wriggling all the combi-weapons in- but I did prune one of the infantry AV missile types for being functionally identical to all the others.

122

(14 replies, posted in Discussion)

I have a learning disorder. I didn't know that until last year.

123

(5 replies, posted in Defiance)

First Up: UNE

As a quick overview, the UNE are like Space Marines only in the real world; the structure, designs, and tactics were deliberately Cold War era NATO and closely modeled off Canadian motorised infantry even though the fiction is spacefaring Humans Vs Others scifi.

UNE are all Powered Infantry, all the time! No softskins in this army.

UNE have a variety of powerful direct-fire, mid-to-long range weaponry and can deal harshly with heavy vehicles. They're a little weak on Indirect Fire and cheap methods of dealing with light vehicles.

UNE have excellent figure variety. They have Covert Ops, Jump capable troops, "normal" PI, light PI, heavy PI, and seriously heavy Size 3 PI with armour and big, big guns.

UNE have no Phase or Field tech, no, none at all.

It's easy to fill out a UNE army if you feel like it, with either the Amazon Miniatures Legions of Steel UNE (the original line, but sadly slightly incomplete) or by mix-and-match using Space marine and Tau plastics from Games Workshop.

Anyone with a lot of Space Marines can probably field a pretty good UNE force, if they want to try less "Drive me closer, I want to hit them with my sword!" and more "guns kill people" without shelling out extra bucks or bothering with a custom list.

124

(5 replies, posted in Defiance)

I thought a thread for brief army descriptions might be nice for anyone wanting to hit the table without writing up a list first. The intent is to put up a general idea of the army's look, feel, or general tactics- nothing too exhaustive.

I'll be posting descriptions of the armies I wrote or adapted, which TNJRP has been kind enough to host here:

http://herosgames.homestead.com/DVG.html

125

(54 replies, posted in Defiance)

The Black Watch has better Covert Ops options, better morale (thanks to Cool Head!), fewer frames, and a slightly different selection of vehicles.

They also have an altered selection of weapons, including some new support and vehicle weapons options.

Their Medium Tank can be tricked out to cause horrible horrible grief to infantry, with up to 4 rapid fire weapons (one new!) and up to three rapid fire weapons if you take a cone weapon as well. Their APC has a slightly expanded choice of weapons, and they replace the Sky Hawk with a longer-ranged fast attack vehicle that doesn't fly.