Pardon the typos.... Having a hell of a time with the wife's ipad.
A friend and I were able to test Ql in regards to how it might handle historic battles. Our counters were way rough but he had a hex mat that looked pretty sharp and top down card stock terrain.
Anyway, it was a hypothetical battle in which the Russians actually engaged the 1st Army's advance guard at the Korean town of Wiju.
On one side, elements of Kashtalinski's 3rd Eastern Siberian Rifle Division:
3 battalions / 9th regiment
3 battalions / 11th
3 battalions / 12th
3 arty batteries (not Qf)
3scout companies from regiments listed above
VS
3 battalions infantry (better quality)
3 cavalry squadrons
2 arty batteries (2.95")
1 engineer co
Slated reinforcements.
The Russians had to take the town before Asada's troops were reinforced. They actually gained a foothold in that burg after crossing the open ground to it's east. One tweak, though, will be to reduce arty attack dice. Guns are represented 1-1 if in terms of size. But our thought was ad should be trimmed down to 2:3. The Japanese guns suppressed two battalions of enemy infantry, blowing 2 steps off one, before Kashtalinski reached the town. Then they mauled a Russian battery in record time. One thing we agreed worked was that the Japanese guns could fire If, which the Russians, to mirror their historical inability to fire their guns from concealment, don't have that.
We also liked the as-yet unpointed ability of cavalry to "harass" enemy formations....inflicting suppression on a 1 or 2.
Moving on, riflemen with the 12th finally drove off two battalions of japanese infantry, then held against the cavalry (mowing down Two squadrons). Russian scouts advanced around the town, and set up on the road behind it, effectively surrounding Asada's troops. But this turned out to be a stupid move on my part as his surviving riflemen just teamed up with the reinforcements now entering through his map edge and wiped my boys OUT.
The battle ended by mutual agreement with my grunts and his locked in the town and his fresh horsemen poised to hit my arty, already battered by the better Japanese crews.
Scale right now is an infantry battalion at size 4 or 5, representing 750 to 950 men. A cavalry squadron at size 1 marking 150 or so horsemen and batteries at 1 size step per gun. There are some house rules/ traits for the various units, which so far feel pretty on target. As mentioned, I just have to neuter the aty a bit as even their suppression is a bit too much.
Thanks
Matt