1

(3 replies, posted in Defiance)

This is a typo, the TR numbers should be switched, i.e. +1 for unlimited and +3 for integrated (which compensates for the main weakness of ad hoc, i.e. their lack of command cards).

2

(2 replies, posted in Defiance)

Yes, they can be combined, in any possible combination.

3

(2 replies, posted in Defiance)

Glad you like the extra options!  Feel free to post any new army lists using the expanded rules...

Defiance: Evolution of Arms, in addition to containing the Close Quarters Battle rules, also updates a few of the main D:VG rules (based on player feedback after it was released).  So it is the newest version, in a sense, though to keep costs low it doesn't include all of the rules that were not changed.

I would *love* to modify the Defiance: Close Quarters Battle rules for Star Fleet boarding actions.  MJ12 has the rights to the old Star Trek universe, correct?

6

(2 replies, posted in Defiance)

Hi Tim,

1. The new point system is for close quarters battle.  It does not replace the old point system.  The new system should be used for battles in which either the table is so small or there is so much terrain that few fire lanes are longer than 15" (this makes short-range weapons and grenades much more effective).  The old system covers more typical "throw some terrain down on a big table" battles where there are multiple fire lanes over 40".

2. basic melee capability is still purchased as part of each figure's point cost, but HTH weapons can augment close combat effectiveness and can be purchased on a per figure basis...so you can make troops that were relatively weak in HTH more powerful in HTH by spending extra poionts.

3. The Army Customizer includes many more options that relax some of the restrictions in the original rules, for example "Defiance: Anything Goes", which allows for armies that have many, many weapon and troop options (both players must agree).

7

(23 replies, posted in News)

Hi Tim,

I've been looking for someone who can make a customizer and am willing to pay decent money for it.  Haven't yet gotten any confirmed bites.

8

(15 replies, posted in Defiance)

Having played Defiance one too many times with a carpenter who was accurate to the half inch, I am prone to agree about the scatter idea.  Maybe d5-1 to allow for a small chance that you'll still hit exactly where you guessed.

Consider it an official house rule. :-)

And yes, give mecha as many guns as you want, it won't break the point system.

As a spoiler alert, the CQB rules will do a lot more with AOE weapons and building cover.  For now, just know that D:VG is best at depicting outdoor battles with mostly brush and tree cover.

9

(1 replies, posted in Defiance)

You are correct in the second case.  This is one of the ways in which elite units shine tactically: they are hard to cover against and they can cover other units one at a time.

10

(12 replies, posted in Defiance)

cosworth, I am comfortable with you building this tool.  I would want to see it before it is officially published, but am okay with publishing if it seems to work - the last builder was nice but had a good amount of errors.  As you say, the builder itself is not very useful without the rules.

11

(2 replies, posted in Defiance)

Ys, tnjrp is correct, there is no effect on whether a unit has the capability in question.  So yes, 5J would become 6J after augmentation.

12

(3 replies, posted in Defiance)

Dragoon size is a typo.  It should be 2, not 3.

13

(1 replies, posted in Defiance)

Thanks!...though kudos goes mostly to Josh Deck.

14

(2 replies, posted in Defiance)

Oh yeah, same reasoning for mecha: the jump ability seemed to best describe their movements in a small area, but again, balance should be okay if you just double a basic frame.

15

(2 replies, posted in Defiance)

Technically, only frames listed in the vehicle builder chart are "official".  The line of reasoning against big, flying APCs was more a practical one than a balance one, i.e. in the terrain scale of a typical game (a typical table converst to 100 by 150 meters or so), it would be unlikely for large flying vehicles to have the kind of maneuverability that would keep them from "overshooting" the table during landing.

If your group is okay with it, there's no reason you couldn't take a basic (non-sprint, non-jump) APC or AFV frame and double its cost to make it a flier.

16

(11 replies, posted in Defiance)

Mobs do indeed get extra benefits from the banner, though, as noted, this is mostly to make up for their poor leadership and command performance.  In original playtesting, doubling mob minimum sizes was considered, but there is a real initiative disadvantage to having big mobs.  They are best used, in my experience, as one large grouping among many smaller units, able to soak more fire than a normal unit.  They are certainly hard to break, even if they are a bit inflexible tactically.

17

(31 replies, posted in Defiance)

If the artwork is up to par, I am willing to pay for it, though not a huge amount or anything; PM me if interested.

18

(6 replies, posted in Defiance)

Hi Stingray,

In order to minimize die rolling, D:VG abstracts indirect fire into the size of its effect, so an AGL would best be represented by a larger AOE template than a non-auto GL.  If, however, you'd prefer to roll to hit and scatter for each roll separately, you can always multiply the cost of the weapon by the number of rounds you want it to fire each turn (unofficially, of course, but it shouldn't be unbalancing in moderation).

19

(7 replies, posted in Defiance)

Hi Zorg,

1. Counters would be fine, but you'd have to come up with two dimensional rules for line-of-sight (should be pretty easy to do)
2. Typical game is about 1.5 to 2 hours
3. Probably somewhat more complex than Starmada initially, though if you use all of the Starmada optional rules, the games become similarly complex.

20

(6 replies, posted in Defiance)

If enough people are willing to buy 'em, I'm happy to give them the rights to produce them, as long as all copyrights for the images remain with us and they are clearly described as being for Defiance.

21

(10 replies, posted in Defiance)

Hi Redshark,

I'm not that familiar with No Limits, but Defiance has a very well-developed and balanced vehicle creation system, working under the assumption that vehicles will be a smaller part of a typical force than squads (1-3 vehicles and 4-6 squads being the typical size for a 2 hour game).

22

(3 replies, posted in Defiance)

Happy New Year!

Yes, Defiance works great with 15mm, probably better than with 28mm in terms of figure to ground scale strategic realism.

23

(8 replies, posted in Defiance)

I want to agree with everything tnjrp wrote and just summarize again that Defiance, while not allowing you to mimic all of the deatils of a particular army list, will allow you to retain the *flavor* quite well...in some ways, Iwould argue it also lets you add to the flavor a bit in terms of morale, tactical and strategic considerations.

In any case, if you decide to check out Defiance, TriOpticon, we're always happy to hear feedback and answer questions!

24

(24 replies, posted in Defiance)

Is Star Wreck worth purchasing?

The advantage of intergral weaponry is that you can create lots of troop variety with only a few weapon frames.  I think that in most cases it's more cost effective to build combo frames, but for some armies that only have one or two frames that need more than one weapon for versatility, it's a nice way to keep your staregy rating down by minimizing weapon frames.

There is no tactical or strategic reason to limit fire actions on infantry frames, but there is a matehmatical one:

For ease of use (i.e. to avoid all kinds of annoying square root calculations that would make army building a major pain), the Customizer assumes that frame and weapon cost will be roughly equivalent over the whole of the army (+/- 20% or so is fine).  If too many cheap (e.g. infantry) frames have a high weapon cost it skews the distribution to the point that certain choices have an inherent advanatge statistically (I'm not going to tell you which troops would get this advanatge, though you can figure it out if you have the time or inclination by looking very closely at the comparison between HTH and ranged weapon costs based on damage #...just don't tell anyone :-).